Think i figured why this stuff feels so bad. Manaburn is seemingly a guaranteed hit.
I’m level 92 running 75% (maxblock) a single “manaburn” minion can keep me at 0 mana constantly. I tested it for giggles using a single mana burn Soul Flayer minion monster.
I don’t quite remember if it was like that in LoD but this has to be the most anti-fun bs mechanic this game has right now. I think it should be looked into, being melee already stacks enough against you in this game as it is.
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Not exacly. You can avoid the burning effect with block and high defense. Because they need to land a attack to actually trigger the burn. My paladin by example having 75% block and 36% of being hit often takes about 6-9 to get his mana burned.
If you’re being drained too much, could mean just being unlucky or having low defense.
The only 3 ways to avoid it are: block, high defense and mana potions because when you get hit your mana potion would regenerate your mana and keep increasing even after sequential hits.
Other than that, can be really strong against heavily mana dependent characters.
Sin has 0 defense modifiers so not much i can do there. All my gear except my belt is “Elite” quality and i still only have 1600 defense.
Doesn’t change the fact blocking is 100% worthless right now against these mobs.
Wouldn’t had posted this if i wasn’t sure something felt fishy. I’m not even “mana dependent”, Dragon Talon costs 6 mana.
My stats : https://imgur.com/EJBUH8h
The ranged flayers or the melee ones? One common solution is defiance act2 normal defense merc.
There’s a common bug on melee foes which drains way more than they supposed to drain, paired with hell modifiers.
Also, 6 mana cost can easily fall under mid mana cost range. Because mostly can’t sustain itself win a simple meditation aura from insight without increasing mana pool if you attack really fast.
Mana steal, mana regen(potions), block and defense are the only solutions to counter it. The steal you would need to hit the foe even without skill bonuses which can be tricky. Mana potion is the most reliable way to keep attacking, while block and defense should be stuff that could really improve your odds. Other than that you could try to use the most damage reduction you could get paired with also damage reduced by x.
Any skill that goes above 2 or 4 mana cost are often considered mid range consumption that often goes up around 30-40’s. Above that mostly high consumption skills. If you can’t recover the cost passively would make it as mid range, requiring more mana, meditation aura, mana steal or potions.
Melee ones, i know about that. Doesn’t change the fact not every single one of their hits are supposed to land on maxblock.
Like, i know the game dude, lol, i run mana leech and all that jazz. One single mana burn mob isn’t supposed to keep you at 0 mana on a geared character.
it’s a commonly known bug, mana burn x512 in hell, x256 in nightmare
like it wasn’t ever reported in alpha/beta ;]]]
Wouldn’t be that huge of a deal if they didn’t land every single hits.
Maybe you were just unlucky. Because with low defense even with 75% block chance you still have odds of being hit. Is not that uncommon to take damage. Isn’t like they can’t attack enough times to make you feel like your mana simply can’t go up. I mean, mana recovers really slowy and roughly 2-3 secs are enough time for them to burn you mana anyways. Because they do more than 2 attacks per sec, in roughly 4 strikes they should be able to drain you again.
If is only one, is about 2.27attacks per sec.
Remember if your sprinting your defense goes to 0.
Also your block drops to 1/3 of it. If that’s the case
Don’t recall my clothes disappearing the last time I jogged.