Making Summon Druid Viable

The goal is to make the Summon’s for the Druid be more than just a meat shield. Current state of the Summon Druid would need multiple auras to be useful as a pure Summon Druid and it still does not come close to a budget Summon Necromancer.

Raven

  • Lower attack rating to 70% and then add 2% chance to cast Decrepify upon attacking*

Spirit Wolf

  • Converted from Cold Dmg to Magic Dmg*

Dire Wolf

  • Remove increased damage from eating corpses, increase over all base damage by 30%, add % Chance of Open Wounds.*

Bear

  • Add % Chance of Crushing Blow*

Carrion Vine

  • Heals Summons* (Needed if we are going to keep small limit on X amount of summons)

is this a buff or a nerf? both?

what happens if blizz listen to some a increase the overall magic resistence in the game to counter pally?

if you get this, i want that for my golems too

Make raven’s decripify unique, thus it doenst override curses, but stack with them.

Wolves getting magic damage is ok.

Im also fine with dire having open wounds and bear having crushing blow.

I still think druid should be able to summon all vines and all spirits at the same time.

Both to balance out the Decrepify chance because they already have 100% AR. Decrepify would be preferred over the current blinding it has.

Pally is also 100% dependent on Enigma. His clearing speed is not fast without it.

Deal :cowboy_hat_face:

It’s easy

All summons are 1 summon

Create Invoking mastery

Invoking mastery gives +1 unit per level

Raven = 2 units
Dire wolf= 4 units
Spirit wolf =5 units
Bear =10units
Spirits=5 units
Vines=5 units

Meaning that if you have lvl 40 mastery, you can have 5 bears or 1 bear 7 spirit wolf or etc

Then

Spirit wolf have fury

Dire wolf have rabies

Bear has maul

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i don’t know I find the summon druid already pretty viable. I can clear p8 pits with 300 mf without issues. Yes it is not super fast, but I can’t think of many builds that can clear p8 with magic find on it.

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Endgame viability in D2 is a vector of efficiency not ability

Naked builds can clear the game, the point of reference for viability is speed

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I can’t read anything about speed in OP’s post, he is talking about the summon druid not being as good as a budget summon necromancer (which I personally don’t agree with).

But if you are talking of efficiency then there are not many builds that can clear p8 super fast, not every builds needs to be the new red flash, as long as they can kill stuff in p8 everything is alright. Some builds can not even get higher than p4 and this fully geared, summon druid can do p8 naked.

The only thing that annoys me is that the wolves die a bit too often, have to resummon them quite often in p1.

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Its not true tho, current druid summoner is viable build even with budget gear.

But i am mostly ok with your suggestions, jist not with decrepify ravens.

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Not gonna happen, that would be pretty masive nerf to bone necro amd other classes using magic dmg.

If your goal is to nerf many builds at once.

If they buff everyone to be competitive with the paladin, the game gets too easy.

If they increase magic resist, it’s the same as nerfing everyone.

The only real solution, that won’t happen, is to just nerf hammerdins.

That is why this problem has regrettably remained unfixed.

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Even if I am for it, I think nerfing the hammerdin would go make a lot of hammerdin players on a riot :slight_smile:

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Yup and that’s why they won’t do it. For hammerdin players it’s been a nearly 20 year crutch. They’d be stuck playing a class that’d have to put effort into clears. Or, more likely they’d just stay on their Blizzard sorc. I personally don’t care how strong hammerdins are, that is the most boring playstyle I’ve ever seen in any ARPG.

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I can only talk for myself, I also do not like playing hammerdin, it’s just not a class for me that makes fun and bores me pretty quickly, but everyone to his taste. But I agree that it is pretty OP and not many builds come close to it.

Yup. That’s why I mostly just don’t care that it exists, there will always be a best build/class. If you must fight it, it should be done in the game’s infancy, not 20 years later.

Maybe they’ll hit it out of the park with D4’s balance.

Yea now it is a bit too late now, the reaction of the hammerdin players would be tremendous, I mean there are lot of hammerdin players, probably the most played build in the game with lightning sorc and javazon.

Let’s hope that diablo 4 balance will be a bit better at the beginning :slight_smile:

“there is no sacred cow so dont sattle at something because well thats how it has always been done”

Rob Gallerani

I’m on PTR and I reset my druid to be a summoner. You’re not clearing cows in a decent time frame or anything else with big mobs. I would need great gear to play part time wolf/bear just to make up for how weak the druid summons is.

So you’re either a pure wolf/bear with some summon bodies or you’re a very expensive Summoner with Beast as a weapon and then an Act2 Pride mercy with bramble armor and pride weapon.

So you need Fanaticism, Might, Concentration, Thorns, and Heart of Wolverine to keep up with a budget summon necro with corpse explosion.

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Low budget summoner can clear area85 just fine. If you have top equip, you can farm even on /players 8.

I am ok with some additional changes, but its not like summoner is weak. I would say that only issues is that places where he can farm are limited based on his kit. But nothing will change that with exception of giving him something like amplify dmg.

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I heard a radical idea that vines should cause a corpse explosion when they eat a corpse. It would be a powerful add. Probably not the 80-120% of a necros, but a sins 40-80% would make it interesting.

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