That is actually a “round robin” system, in which loot is doled out to each party member in range, one at a time, with each player getting a turn. The same number of drops drop overall, and the game/luck dictate who gets what based on a set rotation.
There are other implementations that could be done, such as full loot for each player per kill instead of the game sorting it out like above.
Hey bro, I think you should create a new thread on “Loot runs” and expand on it. I would do it but people here don’t like me enough to engage in discussion with me .
Yes an optional loot system is NOT a bad thing at all. An optional loot system will open up variety in the game rooms, and we could definitely add onto our community based game rooms: Rushes, Exp Runs, Trades, Duels. We can add Loot runs with an optional looting system. I don’t know where the best looting spots are, but people could run through the pit, cows, and other high level areas as a group.
The best way to do it in my opinion is either with the Need/greed loot system. Or the PoE timed loot system. I think the Need/greed system adds more hype and suspense but both should accomplish the same thing. Also there’s possibility with the Need/greed system to add a global option where it covers the entire game for the party so they can split up and quickly move to the next game.
Correct. This would make it the only way to play if you’re min/maxing. And it would change the economy entirely. I believe the round robin timed loot assignment method is far superior.
If those eight players were in their own game farming separately and getting 30 kills per hour each, it would be 240 total kills in an hour.
If those eight players are in the same game farming together, and getting 30 kills per hour as a group, that boss would drop loot for 8 players 30 times, or 240 instances of “drops”.
Its not the same. You have more MF in an 8 player game. The reason people play in 8 player games is to increase the chance of rarer drops. It would change the whole purpose of 8 player games, or how MF works.
Yea! The only real way to fix this would be to have a realm for 1.14d only, and a realm for 1.15+ with added content in future patches. That way everyone wins! Just like current D2 is! You have a minority that play D2 Classic, and a majority that play D2 LoD!
Just as og D2 went through 16 years of patches(2000, patch 1.00 to 2016, patch 1.14d) D2: R will go through patches as well with new content/items/etc. in the next 10+ years! I don’t think they’ll keep D2: R on 1.14d forever unless like I mentioned above if they make separate realms for 1.14d only, and other realms 1.15+!
well, its certainly not 8x the drops as you initially said.
An advantage would certainly exist for full parties magic finding together. Is that worse than people magic finding on their own because of leechers, click apps, and ranged vs melee advantage? in an online game? I think its actually pretty neat that the only advantage full ploot would give to a group of eight players is the magic find bonus of having eight players.
That said, they could adjust down the MF bonus of eight player games, or remove it and there would be precisely zero difference between ploot and ffa loot acquisiition.
The benefit of MF as a party would actually have positive impacts on the community. Players would flock together to play and mf, and celebrate each others finds instead of being angry that they keep getting all the loot, etc. If you are a solo artist, your existence will be unchanged. If there are more items available for trade, that is fine. Items will retain their trade value. If you need an arm of king leoric, there will be more for trade. The drops you found on your own will have retained their relative value, and so you can trade for the arm of king leoric like you would have previously.
As an example, if there were 1000 arms of king leoric for trade with FFA, and now there are 1500 because of increased MF in full games, your first instinct might be to think that the arm of king leoric is now less valuable. However. All of the things you would use to trade for that item are also more plentiful, so the relative trade value of items has not changed, even if there is some perceived change in absolute value. That is the beauty of a barter system
Either way, I think There should be a round robin, ploot, and ffa option when creating a game so people can play how they want.
Not really , you have more chance to loot more item in X8 , not more MF , MF is self based . If you kill a mob your MF is on the loot , if your merc kill a mob your mf+ merc’s mf is on the loot , if another people kill a mob , this is their MF for the loot
So do you guys think Loot runs is a viable game mode people could play with an optional loot system? To me it’s more like gambling, you join the game hoping that the dice will roll in your favor.
They would have to balance the droprates for each type of game then, otherwise people are only going to be playing in the most efficient loot system, whether they like it or not.
It’s clearly RNG based, and if someone wins the item you need, you can always try to trade with it (so some FFA players, the trade won’t die for that, have no fear)