The following image:
https://ibb.co/C1RPNq5
Gives us the impression that the Assassin is 2x the size of the Sorceress with twice as much strength and vitality, but still contends with the highest energy heroes including the Necromancer. The Sorceress also has more dexterity than the Assassin, giving the impression that the Assassin is a lesser attack speed and block oriented hero than the Sorceress. If the Assassin is blocking with claws, then I can understand this. But then how come the Assassin’s chaos claw skills don’t always hit like a mage if she is energy dominant like a mage? But we know that’s not going to happen so why is the Sorceress superior in a warrior stat up against a warrior?
Solution:
-Drop Assassin vitality by 5 down to 15 since she’s high energy and offensive output like the Necro and Sorceress.
-Add 5 to Assassin’s dexterity
-Drop the Sorceress’ starting dex and energy down by 5
-Add 5 to both Sorceress’ starting strength and vitality
Conclusion: the Assassin will no longer seem like an absurd long ranged energy giant and seem more properly like a warrior than the Sorceress. The Sorceress will be more properly evened out in str, dex and vit. And the reason why the Assassin stands out in strength is because she’s more two handed weapon oriented than Sorc or Necro. Still competes with necro at 25 dex relating to claws and daggers.
Would also make sense to drop Assassin’s starting energy by 5 to increase strength to 25, even with dex.
And either drop the Druid’s starting dex by 5 and add it to energy, or just add 5 to energy for a comparable 85 total starting stats overall. This would go right along with the previous change for the Druid that I suggested, turning the skill Fury into Flurry(from physical to cold damage) since the Druid is lacking a bit in mage aspect and Fury is a conflicting term with the Amazon’s Lightning Fury.