Magic immunity of monsters on hell

Magic immunity is the only immunity that cannot be lowered by skills, equipment nor jewels making all of pure magic builds unplayable on certain locations in hell difficulty level. To make pure magic builds somewhat viable, I would suggest either including skills, equipment and/or jewels that lower magic immunity. Alternatively, remove the magic immunity from the game (cap it on 95% maybe?)

Thanks for listening :wink:

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There are plenty of single elements that cannot be broken. There are almost no magic immunes that you actually encounter other than the mummies. Hammerdin has a synergized Holy Bolt and Bone Necro has CE as pre-requisites. They both have mercenaries.

Blizzard sorceress says hello :wink:

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So basically you are talking about breaking magic immunity in a game where a good 90%+ of the enemies (including bosses and act bosses) don’t have it.

Do you know what a apex predator is?

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They have immunities build into the game and I don’t see it changing sadly. Fire characters and cold characters also deal with hard immunities too. Infinity etc. doesn’t remove the immunity on a lot of fire and cold immune monsters. You have to find ways to work around the immunities or avoid the monsters that are immune. Wish it wasn’t this way, but not enough people try to get Blizzard to change it.

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I would like a druid summon that lowers fire resist on minions so it could possibly help break fire resist down the road.

Tell me ONE char class that uses mainly magic damage which has no option to deal physical as well. Name one please, just one.

Even a Hammerdin has a super super strong Merc with conc aura, and he can easily hit with his auto-hit shield attack.

The Bone-Necro has AD curse, so that his Merc has such a easy life.

Other than that, magic immunes are so rare in the game…and you have the huge benefit of clearing out the entire game basically with one element.

There is really no need for magic immunes to disappear. You really think a maxed out Hammerdin cares about a 95% resistance? LOL, that dude would still smash everything.

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Holy bolt no longer receives synergy from Blessed hammers in 2.4, deals only about 10% dmg compare to live.

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Most likely that’s the reason why these posts are starting to float around.

I dont see reason why? Magic resistance and immune monsters are pretty rare. Characters with magic dmg have most options where to farm so no reason to change anything related to that.

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I don’t want an easy game. Except hard-core, it’s not that hard to make it even easier. There’s no fun in an easy game.

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Rly hammers cannot farm ancient tunnels? WHAT A SHAME :weary:

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