I think this would help deter people from running repeated Pindleskin runs for example. (I know there are some that will still do it) It would also give a reason to go out and slaughter mass amounts of weak monsters instead of skipping them (maybe even drop a nice rune), then go tackle the bosses/super uniques after 3 or 4 stacks have been acquired.
Magic find boost/multiplier:
Kill 1 monster, get +10% magic find and 1.05x magic find multiplier.
Kill 10 monsters, get +20% magic find (30%), multiplier is raised to 1.1x.
Kill 100 monsters, get +30% magic find (60%), multiplier is raised to 1.15x.
Kill 1000 monsters, get +40% magic find (100%), multiplier is raised to 1.2x.
Kill 10000 monsters, get +50% magic find (150%), multiplier is raised to 1.25x.
Kill 100000 monsters⌠Are there 100000 monsters in the game?
After killing 100 monsters. (gear mf + bonus mf)*multiplier=result:
With 0 magic find from gear, youâd have 69% magic find.
With 100% magic find from gear, youâd have 184% magic find.
With 200% magic find from gear, youâd have 299% magic find.
With 400% magic find from gear, youâd have 529% magic find.
With 600% magic find from gear, youâd have 759% magic find.
The bonus does not carry between games. Monsters killed by party members in the same area adds to everyoneâs count.
Thoughts?
Edit: Concerns voiced on base item hunting. So drop the base magic find bonus, keep the multiplier?
Reminds me a lot of D3 Paragon 1.0 (not that itâs necessarily a bad thing) and getting âNephlem stacksâ.
It would give people more motivation to clear full areas during MF games, especially as you said before boss runs, which in turn would keep MF games open longer and maybe reduce strain on the serversâŚ
Also makes it harder to âtargetâ things because youâre MF is always changing and itâs only tangentially in your control, for example, as Joanna mentions, wanting as low MF as possible to look for RW bases.
Imo there is no need to change something. I like pindle and travincal-runs the way they are (for example). Blizzard just has to fix their servers (or whatever is the problem at the moment).
This is an okay idea but I think it may be flawed. As far as I know, the gameâs new asset is loaded whenever you use a portal or move to a new area and this has to be sync to both the regional and the global server. So for example, if you moved from rogue camp to harragoth, that is essentially the same thing as reloading a pindleskin run.
Second, this would have all the players just go to cow farm since they offer the greatest amount of monsters in a single map.
Its a unique idea but I donât think it is a deterrence to pindlers.
The only deterrence would be to lower pindleskinâs level to something lower so that item drops are lowered.
Hmm, iâm not sure i follow with âraw mf %â and a multiplier (isnât this ultimately the same thing, in the end⌠an increase?). I thinks i would need much more info on exactly what you are driving at, but as it stands now, it definitely has flaws and just would not work well.
ahh, ok, so in theory , with no MF, you have no MF, multiplied or not⌠0 * 09810923874876 is still 0.
Got ya.
Well, i donât think this is needed at all. The technology exists to allow all players to farm as fast as they want, one way or another, as seen evident in many other games. Blizz just needs to fix their crap and stop cheap skatin us. But, thatâs another story.
Well, I was thinking not only about the Pindleskin runners, but also all of the people complaining about never finding high runes, but they are running Baal and/or Meph as fast as they can, all while skipping those white trash monsters. This would give a reason to kill the trash monsters, maybe drop a nice rune, and get a bit of a magic find bump for the boss run.
The higher runes Iâve found so far have all been dropped from monsters killed on my way to kill bosses and run cows.
Well, this is just simple ratio math really. 1 boss. 1000 crap mobs. Whereâs the better chance? Pile 1000 baals into an area⌠i bet one of them drops an eth rune. O,o
Finding good items isnât always about just higher MF.
The quality of the base of the item matters too. All the MF and even the bugged MF that always rolls Set/Unique quality will not matter if the monster mostly drops normal type items like Greaves, Crystal Sword, Breast Plate, and etc.
The base quality is a factor in determining the odds of an item being set or unique. This is why a Cap dropped from pindle has much higher chance of rolling set or unique vs a hydra bow.
In fact, some base items have such a low drop rate that finding A base (Even a white one, let alone set/unique) is already hard enough. Run any Lv 85 areas like Chaos Sanctuary or Ancient Tunnel and see how many runs it takes to see a diadem (Base for Griffonâs Eye) of any quality, even a white one. It is very rare. This also explains why certain set pieces like Tal Rasha Armor and IK armor are difficult to find.
TLTR: Just boosting MF isnât really a bonus especially for people that already have high MF from gear.
Many serious MFâers already have high enough MF that itâs starting to get diminishing returns. Getting a better base from mobs is much beneficial than more MF.