Magic find % correlation to drops

What does MF actually do?

Removes the chance to get white items?

Or ir changes the chance to get magic vs unique vs rare also?

Let take rings for example. They are no white rings. So does MF change the percentage to some degree (even small) to get unique or rare?

For example:

100MF
90% magic
9% unique
1% rare

400MF
80% magic
18% unique
2% rare

Every time an item base drops, it will roll the dice for a chance of being a unique, set, rare, magic, normal/superior/socket/ethereal and finally low quality, in that order. It first tries to roll unique, if that fails, it tries rolling as a set, if that fails, tries rolling as rare, if that fails, tries rolling as magic, (rings/amulets are always at least magic) if that fails, tries rolling as normal/superior/ethereal/sockets, if that fails, low quality.

Magic find boosts the chances for each, however the base magic find is not the same for uniques, sets and rares. There is a diminishing return value for rares, sets and uniques.

https://diablo-archive.fandom.com/wiki/Magic_Find_(Diablo_II)

There are also “failed uniques” and “failed sets”, where a base item will successfully roll as a unique or set, but there are no unique or set items for that base item.

Failed uniques will be a rare item with triple durability.
Failed sets will be a magic item with double durability.

2 Likes

there’s many websites with the info you’re looking for. try arreat summit ?

mf increase your rate of getting rare,set and unique but NOT whites items(it decrease the chance of white as your odd for the others type increase
from 0 to 157-176% it will increase your rate for RARE items…but getting more MF% than that will instead drop back your chance to find a rare(although still slightly above than 0% mf if you reach 300% mf
from 0 to 262% MF Magic&Set items drop chance increase…but beyond that % it will drop back down
Uniques items will get a constant increase no matter your %(the lost % from other types are due to Uniques getting an increased roll rating

the most desired amount of MF is 300% because it dont sacrifice dps

here how the MF curve work
0 mf 6.6% for unique
100 mf 11.2% for unique(+4.6%)
200 mf 13.9% for unique(+2.7%)
300 mf 15.5% for uniques(+1.6%)
400 mf 16.6% for uniques(+1.1%)
500 mf 17.5% for uniques(+0.9%)
600 mf 18.1% for uniques(+0.6%)
700 mf 18.7% for uniques(+0.6%)
800 mf 19.0% for uniques(+0.3%)
900 mf 19.4% for uniques(+0.4%)
1000 mf 19.7% for uniques(+0.3%)
1100 mf 19.9% for uniques(+0.2%)
1200 mf 20.1% for uniques(+0.2%)

however there is 1 build which can actually cheese it for mass MF
Blade Fury Assassin----> maxroll gg/d2/d2planner/8z0106vx
70% FCR…830% MF…it does absurd dmg even alone
downside ? expensive as all hell

I’ll just give you a ‘duhh’ reminder with MF. Bring the MF that ‘relates’ to what you are looking for. I started needing some socket bases while I was running 350 MF. I just couldn’t get any basic stuff to drop. Then I remembered to take off the MF stuff while I was looking for the socketable items…

  1. Increases the chances to find magically modified items.

  2. Yes

  3. Yes