Okay great. So then it sounds like it’s an Activision/Blizzard problem. Glad we’ve come full circle and agreed.
The Windows version suffers because of the server which wouldn’t be unique to Windows.
Okay great. So then it sounds like it’s an Activision/Blizzard problem. Glad we’ve come full circle and agreed.
The Windows version suffers because of the server which wouldn’t be unique to Windows.
I’ll assume you have not spent a lot of time trying to write cross OS compatible code.
But in theory you could probably use wine……assuming someone has updated it to work with ARM.
I still like my answer and I’m sticking with it.
All this talk, of wine, and beer and arms and legs…
for who? 12 nerds using linux?
It never has. Blizzard has never officially supported Linux. If you can get it to play, great, but it has never been supported or created for Linux.
Wrong. There was a Linux version developed of WoW that was never released but was internally developed/used, but never released.
does that fall under "officially supported’ I think not.
How about officially created? But, WoW doesn’t really need a native client. It has Mac support and runs fine with emulation.
Right. Never released because Blizzard does not officially support Linux.
You kind of proved my point there. Companies play around with all sorts of things. Many don’t make it out the door for various reasons. Blizz is not anti-linux, but they are not going to officially support it. They never have.
This current version of Blizzard won’t support anything but Windows and consoles because they’re owned by Activision.
On the bright side the ARM transition makes a great argument for Mac getting Diablo Immortal.
You just answered your own question then! Good job.
Not really. There’s no logical reason why the support wouldn’t be there. 10% of market share still equates to a boat load of money, and probably helps to continue to grow interest in their products in the mobile space.
thats assuming all 10% of said market share play games.
There is some good discussion on this in one of the many previous threads.
Example post with tech details from a Mac user.
It also gets into OW not supporting Macs either.
I really don’t think this is an Activision thing… if they could make money off another platform Bobby Moneybags would.
That is an untruth. You haven’t convinced me they need to support linux or Mac Os.
The reason is still money. You have a custom CPU, custom GPU. At this point you are basically developing for an iPad. There is nothing wrong with that, it’s how Apple has designed their brand.
But for gaming you are mostly also just going to see games that come out on the iPad.
The App Store solves a couple of small problems in game development and Apple introduces a tonne of others. No, it is not profitable for triple-A games to cater to Macs, not when Apple decides on a whim to break things and expects your studio to cough up the money for devs to fix it.
Developing software for Mac OS is not any better than developing for Windows or Linux, assuming mature and competent devs and those do not argue from a position of tribalism. But supporting it royally sucks.
Even in my spare time, I would rather use Linux than Mac OS. At least things there function as expected rather than having things look somewhat similar to GNU tools and then not really working the same way. At least with Windows I know what I’m getting into when I learn the toolchain.
You wanna know why Mac OS fanboys get trashed on in the larger tech space? Because they’re forever demanding companies support their bloody OS - they made the bed and now want everyone else to lie in it. That is a whole another level of arrogance. If a company didn’t see it fit to support your OS, tough. Suck it up and live with the consequences of your decisions.
That would be a LOGICAL REASON…sheesh.
When is this happening? lol, but I don’t want to nitpick on silly statements really.
Apple doesn’t care about supporting old applications and Blizzard won’t bother with reworking the code to work on modern Mac OSes