Hello Blizzard team,
yesterday i died with my paladin and left the game afterwards. When I logged in again, all of my gear was gone! Why did this happen and is there a way to get the items back? Several hours of game time are lost due to the loss of equipment (CTA etc…)
Many thanks in advance for the help!
Did you put on any equipment or accidently pick something up before you left the game? Die again and leave a bunch of corpses?
Game defaults your body back to the highest gold value item, so even if you had all of those uniques, you pick up a superior item or something worth alot more, thats what it returns.
Yeah i died multiple times, but i did not equip my character.
Perhaps i picked up randomly some stuff from the ground, but that would be very unlucky if that have had a higher gold value…
Crappy system…
There is no chance that i can get back my stuff or?
your items are gone forever. there’s no way to get them back
They should really consider looking into the “gold value body” problem. Putting on a random pieces of gear to help protect to go get ones body back, then dying again shouldn’t lead to the potential for a devastating loss of all of ones gear.
They should just come up with a system that locks your corpse on the first death, and will only create that body upon loading into a new game. That way no matter how many deaths you have, or times you die, it will only permanently retain the first death (which usually has all your GGs) to load into the next game.
Maybe there’s some problem with that, I don’t know, but it seems like an easy fix.
Honestly, I’ve never understood why you lose your body and gear when you die. It’s a bad mechanic that needs to be taken out of the game completely. Most players just leave the game as soon as they die to avoid the possibility of accidentally picking something up and dying again.
Because that’s the whole point of Diablo, learning how to play and not being a glass cannon, death penalties in Diablo 2 are a big part of it…
As soon as one dies and sees that the body cannot be recovered, it is best to leave immediately.
welcome to a real game
That sucks. This should be fixed so you can’t overwrite your gear but I still believe in penalties for death as being integral to the game. Getting most of your lost experience back without your body requires skill, intelligence, team work, or any of the 3. Sometimes your skill and intelligence will tell you that it ain’t happening and you’d better leave unless you wanna die three more times before leaving.
So what do newer games do to avoid over writing gear if you equip a sword and try to pick your corpse up with a sword in it?
should try out some hardcore, most players, when they die, hope to RNGesus that you, and one of your friends put loot on, and hopefully they are strong enough to clear the packs and get your loot.
i love hearing soft core stories about people “dying” and the “consequences” it may have. LOL.
The only thing I can think of is if you use stash gear as a stop gap to get the body, and you die again, then leave, then you maybe lose the stash gear, but I think that’s a conscious choice and might be acceptable as long as you know it’s going to work that way and have the option to keep trying and recover everything, or just quit early, or try a naked retrieval run.
It was a huge QoL when D2 launched compared to D1 where all your items just fell on the floor when you died! ![]()
I’ve honestly not played newer RPGs enough to know, but in the case of newer in the Diablo franchise, in D3, you don’t lose anything, you respawn where you died and get a few seconds of invincibility/invisibility from monsters to compose yourself, and your items lose durability as consequence. I don’t remember if you also lose gold (aside from repair costs) or XP. I’d also be curious to hear how other games handle it.
New idea… Make all of your items durability go to 0 on death, but you keep them equipped. Instead of your body you will leave behind a soul fragment that you can retrieve by walking over it. They make it way too hard to click your body in d2r graphics.
For hardcore, instead of giving them the option to loot, make all of their items including their charms erupt onto the floor from their dead body. Because they’re so hardcore. Also they should get a louder death throe before the corpse explosion animation plays instead of the classic death animation. Because that’s more hardcore.
One thing they could do is value “multipliers”… For every piece of rare gear, multiply body base gold value by 2x. For every piece of set gear, multiply body gold value by 3x. For every piece of unique/runeword gear, multiply by 4x. And this would be just for determining which body the game keeps.
Just a thought, numbers could be tweaked I’m sure, but I think something like this would help the first body retain the highest gold value versus someone strapping on some junk gear to help them go get their body.
nah…2.5% xp is already a great penalty
completely agree
It’s from the timeframe when the game was made. The common penalty from games in the 1995-2000 online genre was corpse runs. Some games you would actually drop your gear and have no corpse. So whoever got there first got the gear.
That is the problem with the “babies” that come from Diablo 3, …they are used to the fact that dying does not affect anything…
I imagine them playing Diablo 1… that when you died, literally all your items were left on the ground… the first one to arrive kept the items… it was the beginning of the pks
Wasn’t Ultima Online the beginning of the Pks, because the winner would get to loot the loser?
If u die and cannot retrieve your body, take the exp loss and exit game. If u want to try retrieve your body, it’s on your risk.
If u learn how to play the game properly you not die (unless some unlucky event like random disconnection)
So tl;dr, you deserved it.
I loved UO.
These crybabies would cry blood if they played UO XD