Losing faith on RNGesus... (the drop lock)

Ok, while I played this game a lot on the past I never gone so far on Builds, so, if the most experienced players gane confirm/answer my questions it will be really appreciated.

  1. Is there a “LEVEL DROP LOCK”?
    Part from the blamings on the forum is regarding “drop rate”, but I think that a worst situation is the game droping the same stuff over and over as example on some level ranges I get the same stuff so many times:
  • Until ~60 Snakecords, VenomWards…
  • Until ~85 Tancreds Crowbills, Tal Rashas Masks and Belts…
  • Now I am 89 and not even getting from the ground anymore the unique Edge Bows and War Axes. Max rune dropped: Amn and Thul.
    The problem: This comes from Pindle, Pit, Arcane, Cows or wherever I decide to go…
  1. Are you experiencing item generation “penalty”?
    I am playing necro and would like of course to try a Death Web, until Level 86 have seen unearthed wands drops “2” times from Pindle (rare :confused: ) and thought they would become more frequent as my level progresses… Also seen them on Act 4 shop (so, the game was capable of “generate” it…
    After lv 87 they simply vanished from shops and the higher quality of wand generated is Grim on shops.
    Game Bosses are also droping the same yellows+blues 7/8 tries, it’s becoming boring…

Are these issues common?

I am playing around 6/7 changing MF percentages (150~550) and the outcomes does not change…

Tips and your impressions will be welcome.

cheers!

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I am lv 87 sorc with near 500 mf and im stuck with yellow shi**y items all day everyday since last patch. I dont think that level has something to do with it tho. Anyway people in the forum say its rng and we have to deal with it and stuff like that. There are plenty of posts here and on reddit saying that there is something wrong since last patch, so we will w8 and see

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Before someone say we could not take it to RNG, I got it that, yellows and blues instead of Unique and Sets are “luck factor” but “the same types” of items is a lot weird. I could stockpile Yellow Monarchs, Bone Visages and Circlets. XD

To find the best items in the game, you need to kill as fast as you can in the highest area levels. Don’t skip the white trash mobs either.

If you’re after uniques/sets, stack as much magic find that you can without sacrificing kill speed.

If you’re after base items, run with 0 MF, or as close as you can without sacrificing kill speed.

Magic find has diminishing returns on rare, set and unique drops.
https://diablo2.diablowiki.net/Magic_find_diminishing_returns

Magic find has no impact on runes. The only thing that impacts rune drop rate is how fast you’re killing monsters.

Death’s web is an extremely rare unique item. I’ve been playing the game for 20 years, and I’ve only ever found ONE.

Windforce is also an extremely rare unique item, however I’ve gotten lucky with this unique and have found 5 or 6 of them.

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certain items can only drop from certioan location that have monsters high enough levels to drop those items
https://diablo2.diablowiki.net/Treasure_Classes#Treasure_Class_63_.28TC_63.29

you can see the level for tyhe base item to drop and the level for the unique of that variety to drop, obvoiusly if a unique of that base to drop it need to meet the higher of the both of them

this is why lvl 85 areas are good farming spots, as any monster in a “minion” pack has a +3 level above that of the area level, and can therefore drop drop any unique item in the game… there are some rarer mods on magics and rares that can only drop form baal or diablo ( for example grand charms need to drop for a monster lvl 91+ to get 41-45 life)

but i also need to keep in mind that those higher the monster level, the more potential items they can drop, hell baal can literally drop ANY item… ( outside of torch and anni) so the chance of getting a specific one you are looking for is very low.

the bigest thing however to keep in mind is. your level has nothing to do with that can drop…
magic find has nothing to do with that can drop thats based on the monster… magic find just increases the chance of what DOES drop being magic rare or unique.

for example pindel skin is lvl 86… he could NEVER drop tyreals night becuase that required lvl 87 monster to drop mephisto is lvl 87.

the fact you are finding low level items is just RNG, the chances of u finding a high level items… for it also to be unique are very low

people dont understand HOW rare stuff can be. certain items are rareerbecuase they can onyl be found in areas of the correct item level

hell cows are only lvl 81… even the minion packs in hell cows are only lvl 84… your NEVER going to find a “berserker axe”, even a plain white one… in hell cows, because it simply can’t drop, as it needs a lvl 85 monster to drop from.

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Actually, a normal Cow in hell difficulty can drop a white Berserker Axe, it’s just that the chance is stupid low. They can also drop white Sacred Armors. I’ve seen both of them drop in cow runs, and they are veeery infrequent.

Berserker Axe = 1:79124
Sacred Armor = 1:96707
(players=1)

https://dropcalc.silospen.com/item.php

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ok i stand corrected, i thought the Q level was the monster level required to drop the item

I’m pretty sure the way it works is, monsters will start dropping an item at 4 levels below the items level, however it suffers -20% drop frequency per level below the item level.

So level 81 cows dropping level 85 items will suffer a -80% drop frequency penalty on level 85 base items.

Well, i have only 200’ish mf, and just dropped 49 wartravs off some garbo mob this morning soon after starting… things seem fine to me for drops, based on my time with the og and this.

Next up, Plenty of people. Well, to be fair, there is plenty of ‘new’ people making a lot of claims. Hell , even many old time players (myself no exception) still have to refresh the head on much or simply never knew wee little details to begin with.

One thing i can absolutely guarantee you is happening, is ALOT of players are coming from modern games / drop tables, not realizing that something uber rare, like a stratholme mount in WoW, at 0.02% chance… is far greater than some things in D2 with a 0.00002% chance.

I mean, is it that hard to believe, it might take years for someone to find some things. In fact, it has. We’re talking lottery odds man… It just seems obvious if you actually look at the rates.

EDIT: Abominable Snowman Yeti mob - Ber Rune - 0.000000912556019% chance to drop. O,O

Much lower than i tossed out there actually. :stuck_out_tongue: Just one eg: (could be outdated info - have not verified).

Drop rates are determined server side. They could be the same as in single player, or they could be different. All the tools available online assume they are the same as single player.

You want lvl 85 areas w dense mobs and good kill speed. 350-400 mf seems to be the optimal sweet spot before massive diminishing returns. Also mf doesnt effect rune drops. As a matter of fact the more mf the less chances of rune drops because you have a better chance of magical items dropping as opposed to whites/bases/runes.

I run 370-380 mf and rarely don’t have a unique/set or two drop from an act boss or in cows. RNG is RNG as we all know sadly. Best of luck :+1:t4:

Oh man…I remember playing WOTLK and I actually got that Stratholme Horse mount. You brought back memories. Farmed the boss like crazy for it, but never got the tiger mount from ZG even after hundreds of kills.

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Ahh, the tiger. Same boat mate. Never did get that one. On any legit server… O,o

Got a Ber in a 3 man cows last week. Was laying on the ground for like 15 seconds. The other ppl got upset and left. I feel for them, but I was admittedly very very happy myself.

Not much you can do other than keep grinding away.

Loot drops involve multiple layers of RNG. You are correct that stacking MF only benefits one layer of it.

If you are looking for just one specific item, you are in for a long grinding. For example, if you want arachnid and you farm Meph for it? You have to kill him so many times to even drop the base for it, which is spiderweb sash… see how many runs it take before he drops that base, regardless of magic/rare/unique. And once that base drops, you pray that it rolls unique quality and that’s when your MF comes in.

That is why I recommend that people stop farming with one item in mind. That never works well in the long run.

The way I look at this is once I have about 60-70% of all items I need from Meph, I move on and do more general farming in A85 areas. Sure, the chance of me finding that arach is very low but I could get other good stuff that I can trade for that arachnid I need.

The only reason why I still farm Meph for arachnid is because I play Single Player and I can’t trade, so I have to find that item myself and Meph is still best for it. In return, I get the same map layout and get to use /players 3-5 command. So eventually, I will get that arachnid drop. If I was online, I would not be doing this.

That just happened to me but in Crystalline Passage 2 days ago. I TP’d back to town for something quick and while I was gone for the 5 or so seconds, an Ohm dropped and the other random person snatched it. I could have gotten it as I was quicker at picking than him. I was upset! But that’s RNG!

Only time I’ll get upset is in an 8 man losing something nice to a controller quick picker. I think that’s the only legitimate gripe I have atm outside of sever ques and minute lockouts. However I do most of my MF solo and this only rly ever happens in chaosbaal xp farming w the odd drop here and there. My two mains are fairly well geared at the moment so I get less upset when it happens now. I do miss the “who can click faster” aspect of looting though, that’s def dead as long as controllers are a thing. :man_shrugging:t2:

I feel so unlucky playing this game that makes me sad.
I dream for an Infinity but…
ber, jah… I guess I’ll never see one of these.
I was playing alone online and moved to offline to use /players and looks like nothing changed. After two weeks with /players3 or /5 still no HR.
Now I’m looking for a different game =(

This is incorrect. Rune drops are already decided before mf gets into play. Theoretically you could have 1 million mf or 0 and it would have the same effect on runes, i.e. none.

Wrong. Don’t post misinformation. You don’t know what you’re talking about.