So I’m level 57 and am just starting Act 3. This is my highest level character so no relying on twink gear. I’m Polearm Mastery (not interested in advice about switching weapon type, this was a deliberate choice) and am currently using an Insight War Scythe, with my Act 2 Prayer mercenary using my old Malice Poleaxe. A shiny new 3-slot War Scythe just dropped and I’m considering putting Crescent in it and either giving it to my mercenary or using it myself and giving my Insight to my mercenary.
I was hoping to get some input on what you guys think I should do?
For context, let me elaborate on what my current gear and build is.
Status:
Strength: 177 (Base Value: 135)
Dexterity: 120 (Base Value: 80)
Vitality: 160 (Base Value: 135)
Energy: 35 (Base Value: 10)
10 points held in reserve.
Fire Resistance: 69% (Bonus: +109%, Difficulty Penalty: -40%)
Cold Resistance: 71% (Bonus: +111%, Difficulty Penalty: -40%)
Lightning Resistance: 75% (Bonus: +119%, Difficulty Penalty: -40%)
Poison Resistance: 66% (Bonus: +106%, Difficulty Penalty: -40%)
ATTACK Damage: 336-637
WHIRLWIND Damage: 399-766
Attack Rating: 3853
WHIRLWIND Attack Rating: 4580
Defense: 1139
Life: 811
Mana: 148
Gear:
"Insight" War Scythe:
- Two-Hand Damage: 57 to 117
- Polearm Class: Normal Attack Speed
- Level 14 Meditation Aura When Equipped
- +35% Faster Cast Rate
- +225% Enhanced Damage
- +9 to Minimum Damage
- 216% Bonus to Attack Rating
- Adds 5-30 fire damage
- +75 poison damage over 5 seconds
- +4 to Critical Strike
- +5 to all attributes
- +2 Mana after each Kill
- 23% Better Chance of Getting Magic Items
"Lore" Jawbone Visor:
- Defense: 60
- +1 to All Skills
- +2 to Natural Resistance
- +2 to Battle Orders
- +10 to Energy
- Lightning Resist +30%
- Damage Reduced by 7
- +2 Mana after each Kill
- +2 to Light Radius
"Lionheart" Diamond Mail:
- Defense: 464
- +20% Enhanced Damage
- +25 to Strength
- +15 to Dexterity
- +20 to Vitality
- +10 to Energy
- +50 to Life
- All Resistances +30
- Requirements -15%
"M’avina’s Icy Clutch" Battle Gauntlets:
- Defense: 91
- Adds 6-18 cold damage
- +47 Defense
- +10 to Strength
- +15 to Dexterity
- Half Freeze Duration
- 56% Extra Gold from Monsters
"Ghoul Greaves" Light Plated Boots:
- Defense: 15
- +10% Faster Hit Recovery
- +29% Enhanced Defense
- +15 Maximum Stamina
- Poison Resist +8%
- 25% Better Chance of Getting Magic Items
"Corpse Lock" Plated Belt:
- Defense: 10
- 12% Chance to cast level 4 Charged Bolt when struck
- +2 to Strength
- +30 to Maximum Stamina
- Cold Resist +22%
- Fire Resist +20%
Furious Amulet:
- +3 to Masteries
"Nagelring" Ring:
- +74 to Attack Rating
- Magic Damage Reduced by 3
- Attacker Takes Damage of 3
- 19% Better Chance of Getting Magic Items
"Doom Grip" Ring:
- +68 to Attack Rating
- 3% Life stolen per hit
- +5 to Dexterity
- +17 to Mana
- +10 Maximum Stamina
- Level 1 Poison Dagger (22/22 Charges)
Jade Small Charm:
- Poison Resist +9%
Small Charm of Fortune:
- 4% Better Chance of Getting Magic Items
Skills:
Howl: 2 (Base: 1)
Shout: 2 (Base: 1)
Battle Orders: 12 (Base: 9)
Battle Command: 2 (Base: 1)
Polearm Mastery: 24 (Base:20)
Increased Stamina: 5 (Base:1)
Increased Speed: 5 (Base: 1)
Iron Skin: 5 (Base 1)
Natural Resistance: 8 (Base: 2)
Bash: 2 (Base:1)
Stun: 2 (Base: 1)
Concentrate: 2 (Base 1)
Leap: 2 (Base: 1)
Leap Attack: 2 (Base: 1)
Whirlwind: 21 (Base: 20)
(I realized this level that I had forgotten to pick up Berserk for Physical Immune enemies. I’ll be fixing that next level.)
Level 57 Desert Mercenary
Status:
Life: 980
Strength: 141 (Base Value: 141)
Dexterity: 118 (Base Value: 112)
Damage: 144-257
Defense: 1,007 *(Base Value: 685)
Fire Resistance: 70% (Bonus: +110%, Difficulty Penalty: -40%)
Cold Resistance: 70% (Bonus: +110%, Difficulty Penalty: -40%)
Lightning Resistance: 70% (Bonus: +110%, Difficulty Penalty: -40%)
Poison Resistance: 75% (Bonus: +140%, Difficulty Penalty: -40%)
Gear:
Glorious Crown of Balance:
- Defense: 67
- +10% Faster Hit Recovery
- +46% Enhanced Defense
"Stealth" Gothic Plate:
- Defense 226
- +25% Faster Run/Walk
- +25% Faster Cast Rate
- +25% Faster Hit Recovery
- +11% Enhanced Defense
- +6 to Dexterity
- Regenerate Mana 15%
- +15 Maximum Stamina
- Poison Resist +30%
- Magic Damage Reduced by 3
- Increased Maximum Durability 14%
- Ethereal (Cannot be Repaired)
"Malice" Poleaxe:
- Two-Hand Damage: 26 to 66
- Polearm Class: Slow Attack Speed
- +47% Enhanced Damage
- +9 to Maximum Damage
- -25% Target Defense
- +51 to Attack Rating
- 100% Chance of Open Wounds
- Prevent Monster Heal
- -100 to Monster Defense Per Hit
- Drain Life -5
Skills:
- Jab (Current Skill Level: 19)
- Prayer (Current Skill Level: 8)