It’s very very simple
Add magic immunities and make infinity break all immunities.
That’s all that has to be done
Make every build in game dependant on a single item? Brilliant!
Blizzard should definitely hire you to balance the game.
Next, introduce a new item that gives access to a new difficulty…
Honestly, its not a bad suggestion. Force hammerdins to merc an infinity and sacrifice their infinite mana. Maintains the trade value of existing items and goals for ladder season.
That’s what they did with the charms
And it’s only for casters
Not completely disagreeing with you, but I would rather that item not be some GC you slap in your inventory that turns off the difficult parts.
And what is good about this introduction? They could have changed how resistances break or capped them at 95 universally…
It’s a bandaid and a poor one at that.
What’s good? Nothing is good currently
You want a game without immunities
I want a game with immunities that you can break with end-game gear.
This grand charm is more then likely to not be end-game gear and you don’t have to sacrifice an item slot for it.
That’s the problem in my eyes with it
Except end game gear doesn’t break immunities. Negative resistant gear does nothing to break immunities. You have to rely on an aura (Infinity) or proc (Plague) from a merc to break immunities…
If resistances were capped at 100 and rainbow faccets actually broke resistance than you would have an argument…
Did you even read my suggestion or you are just arguing for the sake of arguing
I said make infinity break all immunities, infinity is end game gear isn’t it?
People like you are a loss of time to talk to
Did you miss the part about how it is gear for mercs and not actually end game gear for the build?
Its literally only dropping from bosses, champions, and uniques off hell Terror Zones…
And it takes inventory space while debuffing you.
As if lighting enchanted monsters weren’t threat enough, now lightning builds have to be more vulnerable to glooms whereas fire and magic versions have virtually no penalties…
That’s why is called balance, more magic immunes doesn’t mean make everything magic immune, hamnerdins can ez the game with half the gear elemental chars have to get. Making Lower Resists work on magic resist on monsters as well would buff bonenecros for pvm while nerfing paladins at the same time. This would fix the problem of 2 of the main magic damage users in the game. Necros not doing enough dmg in pvm without ruining pvp, and paladins doing way too much damage.
Gear for merc isn’t end game gear for the build?
Ok you are just stupid
Pigeonhole yourself into an a2 merc so you can get an aura from a class you aren’t playing is literally the epitome of what is wrong with “balance” in this game. Being reliant on a SINGLE piece of gear to make a build work is the literal antithesis of balance.
I also play Classic where such crutches aren’t available so…
I mean that’s not true. It is balanced if it were to work for everyone and now it will with the exception of magic/psn. It doesn’t make anything imbalanced anymore because magic/firelight will all benefit from it. Meanwhile previously only light truly benefitted from it.
Terror Zones are way too easy for anything except a lvl 1.
If you can’t see the beauty of this solution, I wouldn’t hire you to balance rock-paper-scissors, tbh.
Not a terrible idea; it used to work on Magic immunes. It wouldn’t work like the way you think it would, though.
They haven’t been doing a good job at all in balancing so far, we’ve been getting rushed half thought out changes, so forgive me for not seeing any beauty in what they are doing. I rather see smaller incremental changes over time than drastic changes that’s half thought out.
You are giving them too much credit
When the problem is X, and your solution is X remains but is multiplied by 5, no thinking is done despite your comments. Maybe learn to think before you post.
Technically my fastest kill on Hell mephisto was using guided arrow with a windforce… back when guided arrow could pierce (but yeah, definitely did not use magic arrow and synergies were not a thing yet…)
Lack of AoE made it a rather slow character to play through the entire game
Personally, I’m all about the “not a real builds” because I find it more entertaining to ride the struggle bus than MFing the same monsters/bosses with the same characters/skills for the thousandth time.