Logic of patch explained?

Devs said that the terror zone feedback was that it is way too easy for Hammerdin. Their solution is to make it too easy for everyone lol.
What are they thinking???

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Yeah, what a shame it’s come to this.

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They could have just added more magic immunes to deal with this, instead they chose to break all game balance. Please hire me instead, I think I can do a better job at game balancing.

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Change the game for the people that are going to quit by the end of October because they cant find the Bers.

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You seem to think that there was some semblance of balance to being with… The meta is Hammerdins for a reason :rofl:

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The meta is hammerdin because of the lack of magic immunes. The solution is so obvious but yet they chose jump through hoops. Either nerf their damage or add magic immunes, they’re making a simple thing so complicated for no reason.

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Somehow bone spear necro never makes the cut… :rofl:

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Bone spear with access to CE is balanced for the current no magic immunes meta, it’s just not op. If they add more magic immunes bone spear dmg should be increased a bit to compensate if not then hammer damage should be reduced like I said in the last part of my post that you cut out.

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Oh so the issue isn’t just immunities? :rofl: :rofl: :rofl:

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Not my fault you only read the first half of my post.

You indicated that adding more magic immunes to the game would balance the game. Later, you proposed two options to “nerf” hammerdins of which one was again to increase magic immunes.

I simply pointed out an example where another magic build isn’t even A tier…

Now we are backpeddling.

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They are ffffuccing dumb, that’s what they are thinking

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Yep Blizzard logic.

Gonna miss D2.
D2 is dead, long live D2.
Blizzard is dead, please put it with the trash.

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Adding more immune is making game worse, they should get rid of immunities on normal monsters instead. Then do some skill changes and balance tweaks so nobody can farm solo p6-8 content.

What they did? They buffed chars with endgame equip even more.

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You cut out a small part of my comment rather of than answering it as a whole. It’s like taking something out of context and trying to make an argument out of it. Hammerdins do too much damage for a meta with next to no magic immunes. Magic damage would be more balanced vs other elements if it was brought more in line with them with immunes and resists, that is objectively true. Bone Necros are undertuned on purpose, namely because of pvp and corpse explosion. So yes magic damage is op because there’s almost no immunes, hammers do way too much damage, Bonenecros are gimped in pvm because of corpse explosion and pvp. All those can be true at the same time.

I agree, they need to get rid of synergies as well if they get rid of immunes. Immunes are the only thing keeping hybrid builds alive and everyone from making one button builds. The game is at a spot where is designed into a corner with these systems. They are dismantling a part of the system without addressing the other. They should save these charms for when they can address the system as a whole. They are turning d2 into a Frankenstein where design intents are conflicting with each other. One intent has to be dominant over the other but they are trying to make both exist at the same time.

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I dont want to get rid of synergies tho, they are required for balancing dmg of skills.

The monsters were rebalanced for synergies when 1.10 dropped. That’s what I’m talking about. It’s an entire system balanced around each other. You can’t change one aspect without affecting the other. I rather they save this for a big patch like what 1.10 was where they can deal with everything at once, rather than little patches that leaves you hanging for months with an imbalance game.

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just give up guys
the gender neutral has won
we all gay now

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No logic.

What is missing is an good-willed idea behind which you improve the game.

But nowadays game is improved upon: yoou get more player base, you get more cash. Improve stuff that can get more attention, to get more cash…
Thats why games become trash.

There is no solid idea behind the game, and improve and buff and nerf stuff despite if someone gets hurt mentally. Keep the balance.

Like imagine proposing such idea like these Sunder charms… first thing I would think about would be… “Ok what would we do with the Cold mastery? tweek some numbers to get it to numbers before”. “-75% element res onself doesnt matter cos you can avoid those pretty easily by dodging stuff and use Ort,Ral,Tal,Thul runes in gear easy, but how about 25% amp dmg for meelee that must take hits in order to damage monsters, must be close-combat and there is little to no gear to offset that? Ber runes are rare” …

Its like these opinions are not consulted on their meeetings. Sad state.

I like they made Terror zones, its adding variability to Baal runs over and over. And instead on improving upon that idea and tweaking numbers, they just flip it over to total chaos with Sundering charms.

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