i mean this is unacceptable… this needs to be instant… the game should be able to keep 2 area’s in ram… for this, and yes i know its not just “two” that it potentially needs 9 or 10 areas, for a multiplayer game each having a tp to a different location but still the entire act should be loaded anyways
c´mon… its alpha and you complaining about this?
Also switch streamer that you are watchin, ive been following Quin69 and rhykker tonight and they got no fps or long loading times.
been checking out MrLlamaSC inbetween and he has some serious problems…but that gotta be because his computer is like…7 years since he is using a gtx 970?
When a 2GB game grows more than tenfold in size especially when it comes to graphics, you’re going to have loading times. They’ll go away in 10 years when pc’s come standard with 256GB of DDR10 @ 20Ghz RAM and graphics cards have a standard of 64GB of GDDR15 @ 50Ghz.
We all dealt with the cloaked figure at the door when the game was first released. He faded away as PC’s got faster. Now in the original game, if you even see it, it’s just a split second blob of yellow.
… you are aware… that the orginal d2 took 32 MEGABYTES of ram… right?
if you increase that tenfold u still only have about a 3rd of a gig…
im not being unreasonable.
and even if u go by the windows 7 specs which takes 1 gb mimium for 32 bit, and multiply that by 10 its still way less than the 8 gb minimum. ( becuase the OS is taking the vast majority of that ram)
You are aware that video data in your graphics card is uncompressed, right? That compressed data being fed from your computers main memory can easily grow huge.
Optimizations will happen.
yes i am the point of alpha is to address issues before they become big problems
which u should know if u have ever actaully tested a game before and actaully done your job properly.
when you have to sign an NDA to get into a frends and family beta test, then we can discuss what the “point of testing” is with me.
For a project to be called an alpha, you literally just need the core project files uploaded to the VCS repository. When it is complete, it merely stands as a proof in concept, and testing of said concept can begin. It’s the foundation of a house, and it covers the barebone requirements for it to resemble one.
What you’re supposed to report on is:
- Errors (e.g. crashes and glitches).
- Functional requirements (e.g. cannot press button).
- Design requirements (e.g. button is misplaced).
Performance (load time, graphical spikes, latency) is only relevant for beta, after they have worked on it.
It doesn’t serve a point to work on performance first, then add features, then work on performance again. That’s why it’s postponed until late beta. Some even postpone it for RC.
Ps. I’m not trying to invalidate your frustration. I’m just trying to be informative. There’s no need to worry about the finished product, is all I’m saying.
you have a faith in blizzard i most certainly do not have.
none of that changes that if they game is released with loading screen between tp’s that will be a major issue especially for hardcore characters.
i shouldn’t need to inform anyone here about “hot” tp’s, that coupled with the fact that, not everyone is going to have a “new computer”, and even if they wanted to buy a new RTX 3080 we are in a chip shortage, and we have issues with bitcoin people buying them all up.
i only have a gtx 1060 with 3 gb ram
couple with the fact that there is no “us west” and its going to be “global” severs now.
what happens when i having a loading delay… then a ping delay. then FCR and FHR delays after i enter a hot tp?.
no… regardless of “when” this issue needs to be fixed, it still NEEDS to be fixed.
and the earlier they know about it the better. the game cant launch like this and its much easier to get things fixed the sooner you know about them.
I would perhaps prefer a Fade-out- fade-in effect between the two zones. Or some sort.
The loading screen image itself kills the isometric view and immersion.
D2 was slow too back in the days, but there was no such loading artificial image. This is not just an increased danger in gameplay but also the believability of the game.
David Brevik used to talk about seamless streaming loading areas, it’s worth taking a look. Because he did not like it either and did not want it in diablo II :
I think it should not be more pronounced than it was 20 years ago, and it seems to be slower. This is indeed a problem in hardcore, during countess runs for example, or between worldstone lvl3 and baal throne, let alone TPs.
this. But its still so annoying tons of random people who DONT HAVE ALPHA ACCESS are spamming the D2R general forum with complaints about things like lag/bugs because they saw a streamer playing alpha. ffs people STAHP. smh ![]()
This is an issue that seriously needs to be checked, this can result in a massive undeserved loss for hardcore players.
Yeah! They saw a streamer running ~$1k graphic card (current ebay price for not mined to death 1080) struggling with fps stutter and loading times, and are complaining?!?! Damn entitled kids! Everyone knows you must run 3080 and have game installed on a ram disk to play diablo 2!
yeah the entire orginal game should fit into vram/system ram on most PC’s today. So the only thing loading in should be the 3d overlay.