Went to Frigid waypoint with my level 98.
Result: Died almost immediately after screen loaded.
Expected result: not dying because of load screens.
This is game breaking; I should die because I make mistakes, not because of my PC specs.
If you need ideas:
- load the level before loading the player (currently player loads first - I know because I can move my character while on a black screen… like, what is that)
- have a ‘decoy’ spawn first instead of the player’s character and then swap when everything is fully loaded
- have monsters not target players until after they move from the waypoint/town portal
- have players be invincible until after they move from a waypoint/town portal
- have monsters run away from waypoints/town portal (fear mechanics when they cross a threshold)
- have monsters not spawn right on top of waypoints (this won’t solve the problem of TP’s or if someone drags monsters to a wp, but it’s a start)
- have in-game options to un-pack those zip files where the assets are stored (some people are doing this manually, but updates break it. it’d be nice if it was built in)
- have in-game options to pre-load assets upon entering a game
- have in-game options to lower graphics quality so unzipping assets takes less time (presumably it would be smaller files)
- look at how D2 LoD (legacy) loads levels and do that
- have devs/QA test on old hardware. make them do a hardcore run and see how many rage-quit because duriel got them while they were loading (this would highlight the problem, not fix it)
- something. anything.