Wouldn’t it be nice if Lightsabers “adds 10-30 damage” was “+100-300 damage” ( Revised below to 100-225 dmg ) instead, offering competition with grief and some additional useable weapon diversity?
Yes it certainly would bring LS up to being the best melee unique and compete with Grief.
Why light sabre specifically lol
I just happened to be looking at lightsabre and noticed how it adds a pitiful amount of damage that could be much better, and so used that as an example.
Many existing uniques need an upgrade to be useable in later/end-game though. I, and several others, have proposed on enhancing existing unique items beyond the base-item-change via cube-upgrade ( such as increasing the ED, adding additional usefull stats, etc. with upgrades to exceptional and elite, to compete with standard goto end-game runewords)
lightsabre has got ignore target’s defense. You can socket a Lo inside for the grief effect.
I wouldn’t waste a Lo rune. Maybe a shael or a jewel with 30% Light res 15ias or something. Even Amn rune could be nice.
I think, it’s up to the person to decide. For example, paladins don’t have a mastery. Deadly strike is very important to them. A barb with mastery, highlord’s and gores couldn’t care less about 20% extra DS. Amn for dual leech or even a Ber for 35% CB with gores together (let’s you keep umed arreat as helmet vs Ubers) would be possible.
Actually what it does now is OK Not the weapon damage look at the bolded areas "One-Hand Damage: (87-103) To (117-135) (102-119 Avg)
Required Level: 58
Required Strength: 25
Required Dexterity: 136
Base Weapon Speed: [-30]
+150-200% Enhanced Damage (varies)
Adds 10-30 Damage
Adds 60-120 Magic Damage
Adds 1-200 Lightning Damage
5-7% Mana Stolen Per Hit (varies)
5% Chance To Cast Level 14-20 Chain Lightning On Attack (varies)
20% Increased Attack Speed
–>>>>Ignore Target’s Defense
Lightning Absorb 25%<<<<–<<
+7 To Light Radius
Logic says use Lo to make Grief.
And I much prefer this to Grief myself ** Azurewrath Phase Blade One-Hand Damage: (102-114) To (115-129) (108.5-121.5 Avg)*
Required Level: 85
Required Strength: 25
Required Dexterity: 136
Base Weapon Speed: [-30]
+230-270% Enhanced Damage (varies)
+30% Increased Attack Speed
Adds 250-500 Magic Damage
Adds 250-500 Cold Damage, 10 sec. Duration (Normal)
+1 To All Skills
+5-10 To All Attributes (varies)
Level 10-13 Sanctuary Aura When Equipped (varies)
+3 To Light Radius*
Mehh light sabre just needs the effects of the star wars light sabre and the BGM should turn into vader theme.
You will now use this as you want the effects and BGM no more grief meta.
The lightning absorb is nice for specialty purpose, but it doesn’t make it comparable endgame option compared with grief; like most items, the damage is too low.
Looking more closely at grief damage calculation, perhaps adding 100-300 dmg on Lightsaber would be a bit too high considering the specialty mods.
However, adding 100-225 damage would give a nice boost but still keep it a fair amount under grief, especially at the high-end roll. Also, considering that lightsaber has a large variance in added damage, rather than one single boost as Grief, the minimum damage would be significantly lower in comparison to grief.
Correct me if I am calculating the damage wrong
Basic Grief phase blade - non superior
Low Roll
min - 31 + 340 = 371 dmg
max - 35 + 340 = 375 dmg
High Roll
min - 31 + 400 = 431 dmg
max - 35 + 400 = 435 dmg
Result - Low end - 371-375 dmg
Result - High end - 431-435 dmg
Light Saber with added 100 - 225 damage ( original is 10-30 ) resulting in 103-135 dmg
min - 31x 200% = 93 + 100 = 193 dmg
max - 35 x 200% = 105 + 225 = 330 dmg
Result - 193-330 damage
(Adding negative to enemy lightning resistance to LS would also help with the casted chain-lightning.)
Sounds good on paper but won’t be good in testing because 100-300 min/max dmg is a ton of dps nobody is going to worry about chain lightning damage.
Instead put like 60-800 Lightning dmg on it with -50% light res.
It looks the coolest and also resembles Tyreal’s blade
The problem I have not seen mentioned here, is Azurewrath, which is a rarer drop. You’d have to remember to update Azurewrath accordingly so that it’s still a step above Lightsabre.
Edit. I see it mentioned above, but not the issue I specifically brought in.
Yes, I propose all to be updated in different ways. I was just using lightsaber as an example because it was on my mind in the moment.
Looking at azure wrath, adding a flat 200 damage and range of 2-3 os would be nice. The sockets and -flat- damage providing the addition benefit to consider over the Lightsaber lightning absorb.
for example:
If using 3x Ohms ( 50ed ) would result 380ed (230+150) - 420ed (270+150) + 200 dmg
resulting in:
Low 3 socket Roll
31 x 380% = 149 + 200 = 349 min
35 x 380% = 168 + 200 = 368 max
High 3 socketed roll
31 x 420% = 161 + 175 = 336 min
35 x 420% = 182 + 175 = 357 max
Or you could add any variation of crushing runes for damage modifiers, etc.
Or perhaps rather than flat physical damage and sockets addition, just increase the magic and cold damage azurewrath adds from 250-500 to 1250-2500 each
( Correct me if I am wrong on the calcs )
Considering the max alternative option above using 3 ohm, 35 x 150% = 52 dmg + 200 dmg = 252 physical dmg added x (lets say 900% damage from skills and additional gear ) = 2268 total additional physical damage.
by simply increasing the magic and cold dmg, it would provide a comparable result
Maybe add negative enemy cold resistance also.
100%.
But, Grief has one major flaw… useless against physical immune (ignoring Merc’s).
You boost LightSabre (and AzureWrath?), there is no need for Grief.
A new OP melee hated item is born.
The Grief haters (who are likely casters/ranged, and don’t even use Grief) are rejoicing, but now you just allowed melee to run a Magic/Lightening/Cold/Fire enhanced weapon that rivals Grief in raw damage, but now allows Call to Arms as a no brain’r on switch… making said new weapon more OP than non-Grief users think Grief is as it stands now…
I mean, yes, please, boost LightSabre and AzureWrath… I can finally run CTA and Spirit on swap.
Meh. Ginther’s rift looks cooler than Lightsabre imo.
Oh come on a Lo rune only costs $2
It would be nice if cube upgrading ginthers rift enhanced its stats beyond the item base
For example,
Exceptional Dimensional Blade Ginthers ( Original )
+100-150% Enhanced Damage
Adds 50-120 Magic Damage
30% Increased Attack Speed
Magic Damage Reduced By 7-12
Repairs 1 Durability in 5 Seconds
To
Elite Phase Blade Ginthers ( Cube Upgraded )
33% chance to cast level 15-21 Fissure on attack (Because it is “rift” )
-25% to enemy fire resistance
+200-250% Enhanced Damage
adds 50 - 150 damage
Adds 50-120 Magic Damage
30% Increased Attack Speed
15% Magic Resistance
(Phase Blade is indestructible)
This would result in 213-334 damage at max ed ( eth )
Or rather than added physical damage beyond enhanced damage, increase the magic damage and add fire damage
33% chance to cast level 15-21 Fissure on attack (Because it is “rift” )
-25% to enemy fire resistance
+200-250% Enhanced Damage ( max dmg @ 250ed 163 - 184 eth )
Adds 250-750 Magic Damage
Adds 500-1250 Fire Damage
30% Increased Attack Speed
15% Magic Resistance
(Phase Blade is indestructible)