Let's increase the space for the inventory

I know the “resurrected” version is as close as possible to the original version. However, the thing that people who play the original Diablo 2 find inconvenient is that the area of ​​​​​​the inventory is too small, and now that it is 2022, we don’t have to be too miserable to go after the inconvenience of the original .I think it would be great if you could increase the area of ​​the bag even a little , while the redundant interface around the inventory is so extensive, why didn’t the Blizzard dev team do it when it’s completely doable ?
I’ve played a lot of versions of the classic Diablo 2, and I’ve noticed that people often play mods that increase the inventory. Even their offline experience.

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If the inventory size were simply increased, people would just use more charms, which wouldn’t lead to more convenience, but to significant power creep: the characters would get much stronger.
To make room in the inventory for picking up stuff without power creep, there would need to be a seperate inventory just for charms, so that the current inventory wouldn’t work for charms, but could be used for items instead. That is how mods do it.
And I would welcome that change.

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Please don’t, its fine as it is.

sperate inventory charm or no change at all.

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Charm inventory would be nice. PD2 has spoiled me lol

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+1 for charm inventory

3x10, 4x8 or 4x10

it doesnt matter
just give me a charm inventory

Either one of these, I’d be OK with. But not the full 4x10.

Here’s my thought about it in more detail:

But I’m also fine with how it is now. I try to maintain a 4x4 area for picking up items.

They didn’t increase inventory size because even in the original where charms didn’t exist, the limited inventory was a purposeful design decision to create a situation where players had to make choices, and enforce a certain farming cycle. It was not some sort of compromise with poor tech or hardware limitations. The addition of inventory charms was also purposeful, their buffs are a double-edged sword and the player makes a choice how many to hold. So I still don’t think the inventory should expanded.

HOWEVER, I do think that the completely new and restrictive limit to player creation should be withdrawn. In the OG, you could make unlimited accounts and characters on the back of a single license. The new limitation’s influence on gameplay is only to stifle it. Wave goodbye to LLD, MLD, etc. This decision seems to be entirely based upon corporate greed, because they don’t want to host your extra 9kb character files. Enjoy.

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Then limit the amount of charms that can be equipped
PD2 does it.

Charm inventory , same size as regular inventory and done.

Charms can not be in your regular inventory and items not in your charm inventory.

Done

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I think this is the best solution I have ever seen :laughing:

it is fine as it is guys !

other issues are more important: we need more shared stash for the uniques and sets

and a better starting lobby so that we may browse our characters easily

a holy grail with some stats would also be very nice

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That pretty much amounts to the same, I would think.
I would make the charm inventory slightly smaller though, like 4x8, to account for the horadric cube and the two tomes most people are using currently.
And make it optional, so people can choose between full power 4x10 charms in the current inventory without space for loot (PvP,Uber Tristram,etc.) or limited power 4x8 charm inventory with the current inventory solely for loot (farming). This would be the closest emulation of current play styles in my opinion.

Go play PD2 then.

Need 20 chars

im here, again, to say that inventory space should be increased with the a addition of a dedicated space for charms

the current limited space serves no purpose but to break the playtime flow

the game is not about being in town but about slaying ordes of monsters

Sorry, but I have to disagree here.

Inventory management is a core part of D2. Our builds are an assortment of flawed items, that fit together to cover weaknesses. Spending time sorting and deciding on gear is a huge part of the experience.

All the meta builds are strong enough to plough through the game with half the inventory filled with resist charms. People just choose to jam up their inventory without thinking about how it slows them down overall.

for me its just a gimmick that if it goes away wont impact the way i kill stuff

sry but in pratice its either 4x2 left for loot or cube only
a crap experience from my part

class balance has nothing to do with charm slot
melee phys charms are crap against caster charms

after learning what is good and what is not, filling the inventory with charms is a no brainer
no one is trading kill spd for less town time, people may trade 2 skillers+2smc that wont affect their kill spd and survivability but nothing more than that, and if they do, its for MF and not for less town time

I’m talking about trading monster kill speed vs speed of picking up loot, not needing to ID, and not needing to go back to town as often.

Classic example is Tesladin. That build can run no charms and dominate the entire game.

thats what i said, less town time

this falls on the category i mentioned…

my point is about what people do in pratice
the speach of “player choice” towards inventory is great on paper but its far far from what happens in reality

the limited inventory space serves no purpose in the current d2r, no one cares about it

Why are you all asking for a Charm Inventory? We already have a charm inventory…

What you all want is a loot inventory.

Idc how you call it but it would be nice to have a separate space for loot and for charms without power creep.

Never liked those charms coming with LoD but it feels like you miss out if you don’t stack your inventory with it.

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