There are some majorly outdated mechanics in D2 and I was hoping D2R would remedy those. It has in some ways (auto-pickup gold) but has failed in many others. The game has been out long enough now that the #nochanges people should be sated so let’s fix some things.
Revision: With Diablo 4 out and tons of new players being introduced to the Diablo Universe, I think now is the best time to update some QoL features in D2R for players that may venture onto other iterations of Diablo.
First, stamina. It does nothing to add to the game and is only a hindrance. I hated it when I was 15, I hate it now.
My suggestion: Make Running baseline speed. Have stamina be your health/mana regen bar that you lose if you get hit. 10% of the damage you take is dealt to your stamina, as well. If you have full stamina, you recover 1% life and mana every 3 seconds. If it’s empty, you don’t.
Revision: I still think stamina is absolutely pointless. Sure, it becomes obsolete when you get higher Vitality, but I can see it being a major turn-off for new players to the ARPG genre dealing with some stupid mechanic meant to slow you down.
Second, hit chance. This mechanic is especially cumbersome for melee and is very outdated.
My suggestion: Make all attacks 100% hit baseline. Change Dexterity to give bonus damage to ranged and Strength to give bonus damage to melee. Give bosses/elites an Evasive random modifier that reduces their chance to be hit by 25%.
Revision: I still think hit chance needs removed. Missing attacks never feels good. Mobs with shields should still have a ~10% chance to block attacks and maybe implement the evasion modifier to boss mobs.
Third, respecs. We need the ability to respec more than once per difficulty.
My suggestion: Give Deckard Cain the ability to respec your character at the cost of a level. If you’re 99 and respec, you are now 98.
Revision: Respecs need to be available for gold. This is another extremely limiting mechanic that needs fixed.
Fourth, inventory space. We just plain need more.
My suggestion: After killing Diablo, on quest turn in, give players another 2 rows across the bottom of the inventory screen. This will allow more charms for Hell difficulty clears as well as the ability to carry more loot (which is what it’s all about).
Revision: I still think bringing more inventory space would be excellent via the Grim Dawn ‘bag’ system after completing each act.
Fifth, FIX FOLLOWER AI!!
My suggestion: For the love of all that is holy, fix their AI. Just make them constantly teleport to our character if they go off screen. That’s it. They are CONSTANTLY hung up on walls. It is incredibly annoying and frustrating. Please. Do something.
Revision: Follower AI is still just abysmal and needs fine-tuned majorly.
Sixth, (this is a minor gripe) the flying mobs need to either just be land based, target-able in the air, or dive-bomb attack you and stay grounded like PoE flying mobs.
Last, targeting mobs in combat is annoying. You will run past them or click on crap on the ground or click vases/barrels/doors/etc.
Suggestion: give us an option to toggle ‘Legacy’ mode where it’s like it is, and ‘Resurrected’ mode where mobs are always considered priority during targeting. Also, it just needs some fine-tuning in general.
At this point, I feel like D2R is the definitive Diablo game and is honestly just better all around and needs some modern QoL love to bring it back to the mainstream.