Ladder vs Non-Ladder regarding item/recipe availability

TLDR: Ladder should not have exclusive gear, runewords or cube recipes. All items should be available to Ladder, NL, and SP upon introduction into the game. Allow players to choose a preferred gamemode(s) without having to sacrifice gearing opportunities during gameplay.

There are many players such as myself who celebrated when D2R was released with all Ladder Only items and cube recipes available to both Ladder and Non-Ladder. It was a welcomed change that many had advocated for.

The actual gameplay loop, as well as the game rules, are the same for Ladder and NL - Create and level your character through the 3 game difficulties, growing stronger through stats, skill points, and gear, completing the same quests in the process.

Ladder provides a coordinated restart of the character pool so everyone starts out on the same level with zero gear and levels. Ladder provides many players a reason to revisit the leveling and gearing experience, with many partying opportunities since everyone on Ladder has started over. Ladder provides for a race to 99 metric with leaderboards.

In contrast, NL does not have a restart. Players can choose when to play with their established characters, or create new characters without worrying about losing progress or contend with an game-imposed time constraint.

The main difference is about timing, not gameplay. There are many players that play Ladder and many others that play NL. The decision to play Ladder or NL is a gamer’s choice, as neither choice is superior to the other, regardless of what the elitist claim. Yes, I know that there is a slight difficulty difference between Ladder and NL from OG D2, but it is not enough to factor into this discussion.

Since the Ladder and NL difference has nothing meaningful to do with the leveling and gearing experience, why should gear be unavailable to drop or be created in NL? Having gear be available NL does not negatively affect the experience of the Ladder player, does it?

Yes, I am aware of Ladder items moving to NL at the end of a season but the essence of D2 (and hopefully any worthy ARPG) is to see items drop while playing the game. Many of us did not buy D2 or D2R to play a trading game, nor should trading be the only path forward for specific gear in an ARPG.

In response to the anticipated Ladder incentive crowd, Ladder should not use gear incentive that directly impacts the gameplay, alienating the NL community. If you want a coordinated reset with all the experience Ladder offers, play Ladder. If not, play NL or Single Player.

Regarding development time, implementation should only require de-selecting the checkbox for all items that denotes Ladder only.

The only exception I foresee would be items such as Sunder Charms that the dev team would prefer be limited to a season to allow for dev iteration if necessary before the item is released to the NL/SP community. These items should be few and far between.

1 Like

The gear is incentive to lure more players to ladder and reward them for starting without accumulated gear. But none of the gear is necessary on Nonladder.

It’s new additions that don’t impact your Nonladder experience, as it remains the same.

If you want the new shiny items, play Ladder or wait for the reset. If you want to continue your NL characters play NL.

Only thing that I can agree is that Offline should receive all new features and items as it does not pair with any online mode.

1 Like

Exclusivity for the sake of exclusivity is BS.

Ladder players are not entitled to exclusive gear. Ladder play is nothing more than a separate game mode with it’s own leaderboards and artificial time constraints.

Why should Ladder play be compulsatory in order to experience new additions to the game.

The NL experience is negatively affected by Ladder exclusives. If new gear is added to the game, NL players should have the same access as Ladder at the same time.

Imagine if the situation was reversed? I have a distinct feeling naysayers would not be so dismissive…

The ladder players didn’t decide on putting ladder only stuff into the game. Blizzard did. Nonladder players aren’t entitled to get ladder exclusives.

Because Blizzard decided that they want to put more incentive into ladder.

How? It’s simply not true as the NL experience doesn’t change.

They do if they create a ladder character and play ladder.

It would be the same. But less people would play ladder as most people can’t compete in the race to 99 anyway. So only the “start” with 0 items would remain and that wouldn’t be enough incentive for a lot of players.

1 Like

Agreed.
Folks who used to play D2 when it came out are older now. Might have a family, might have a job. And possible far less time than 20 years ago.
And my personal impression is that those folks make up the majority of the playerbase.

I Just have to say, it would be amazing if things are this simple. Just uncheck a box and vuala?

I don’t agree with your post, but I would agree single player should have these Ladder exclusives. I mean it could be changed so everyone gets everything… but dang, what’s the fun in that?

I disagree with everything except SP. Offline SP should have everything Online Ladder has.

If there was no Ladder, the game would die out. Ladder resets and the lure of a fresh start with the guarantee each playthrough is different, and each player has their own goals to accomplish each ladder, is what drives the game forward and why it has lasted so long.

IMO they should be re-gating everything except for the cubing recipe’s, back to Ladder that they unlocked at the release of D2R because they werent ready to launch Season 1 with the release.

Ladder rw(plague, pattern, flicking flame etc) is available in SP atm, the only thing that isnt in SP would be sunder charm, but even then theres plenty of char files online that provide sunder charms to SP char. Just download the char file, put it into d2r folder, open up the game, load the char and put those charms in shard stash, and there you go, all of your SP char has access to the charms.