Key Running Statistics

Recently, I’ve been seeing many post on this part of the forum regarding to the drop rates being low. Sure many people have bad luck on their mf runs at time. But here we are going to talk about key runs and how many keys we found within 50 runs.

Okay so this is how it’s going to work. First do 50 runs defeating Countess, Summoner, and Nihlathak within 1 session. Then I want you to report how many T, H, and D keys you have found. Also state how many runes from Lem+ you have found on those runs along with any decent drops worth keeping.

I will start and share my first 50 runs. Here are my statistics:
Keys-
2 T keys
5 H keys
6 D keys

Runes Lem±
None :frowning:

Items Kept-
38 mf gheeds
Dwarf Star

My statistics were not the best but this was an example of what it looks like doing 50 key runs. I want other people to share their experience with 50 key runs in 1 session. Just to give everybody a general idea on what other people’s drops look like. Wishing you all the best of luck on your 50 key runs :slight_smile:

P.S. I played online so if you plan on doing this offline, please run the first 50 runs in 1 player environments just to make things accurate. Thanks!

2 Likes

If you’re including drops other than keys and runes then participants should also report the amount of MF on the character they used for the runs. 50 runs is too small of a sample size to draw conclusions from but it still sounds like a fun experiment. I’m in… Even though restricting it to a P1 environment is a bit of a bummer, results are going to be a lot worse for everything except countess’ rune table. In this case you have to also ban TZ which can corrupt all of these zones.

No need for that, key drops are identical for terror zones and thats target item for this topic i guess?

I don’t know the specifics on that, but TZ increases drops in several ways and you’re also supposed to record ‘any decent drops worth keeping’.

If TZ alters TC then it should definitely be excluded because I know that TZ raises mlvl. The combination of these two things will skew results.

It affect TC and rune drop, key drop is not affected so TZ runs are totaly usable for this. People who do this should probably make a note that runs were done in TZ or not tho for non key drops.

5000 p1 bnet countess runs:

366 Tkeys


Runes:

ist = 20
mal = 29
um = 16
pul = 29
lem = 43

many many rals, hels and sols traded for mal-vex


Fun drops:

SoJ on run 311
triple key on run 578
key, ist and mal on run 4054

3 Likes

The purpose of this is to give the developers an idea on what other people are getting doing the same exact run. It’s fun to see all the different random results other people get. Sure 50 runs is a small number but still a good amount of runs. Try it for yourself. I would be happy to see your results doing the same challenge :slight_smile:

Thanks for pointing that out. TZ’s is now banned for this challenge. Forgot all about that.

Nice now try the 50 run challenge.

why?
whats the point?

The point is that people will all get different results. Many will not have much luck while some will have way better luck. I think it would be good to show other members on the forum that drop rates are fine where they are in most areas. Maybe some of the people who post on the forum will feel more confident on their mf runs. It’s worth giving it a shot just to get other people to do the same. It’s all about building confidence within the D2R community.

50 key runs
runner: basic b hdin 125 fcr & 141 mf
run length: 70 ± 15 seconds (time variance in descending order: Black Marsh, Arcane Sanctuary, Tower 1-5, Server’s response time)
methods: mouse & keyboard, c/t in Black Marsh and Arcane, basic map reading.

run number			key(s)			lem+			notable drops
==========			======			====			=============
1					1H				NA				NA
2					NA				NA				NA
3					NA				NA				NA
4					NA				NA				NA
5					NA				NA				NA
6					NA				NA				Manald
7					NA				NA				NA
8					NA				NA				NA
9					1D				NA				NA
10					NA				NA				NA
11					NA				NA				NA
12					NA				NA				NA
13					NA				NA				NA
14					NA				Pul				NA
15					NA				NA				NA
16					NA				NA				NA
17					NA				NA				NA
18					1H				NA				NA
19					NA				NA				NA
20					NA				NA				NA
21					NA				NA				NA
22					NA				NA				NA
23					NA				NA				NA
24					NA				NA				NA
25					1D				NA				NA
26					NA				NA				NA
27					NA				NA				NA
28					NA				NA				NA
29					NA				NA				NA
30					NA				NA				NA
31					1H				NA				NA
32					NA				NA				NA
33					NA				NA				NA
34					NA				NA				NA
35					1T				NA				NA
36					NA				NA				NA
37					NA				NA				NA
38					NA				NA				NA
39					NA				NA				NA
40					NA				NA				QueHegan
41					NA				NA				NA
42					NA				NA				NA
43					NA				NA				NA
44					NA				NA				NA
45					NA				NA				NA
46					NA				NA				Manald
47					NA				NA				NA
48					1H				NA				NA
49					1H				NA				Treks
50					1H				NA				NA

Total
=====
1 TKey, 6 HKeys, 2 DKeys, 4 worthless uniques, and a stupid Pul rune.  
Honorable mention to a bunch of Spirit/Insight level runes and 3 Hels to reroll them.

P1 sure is wretched. I regularly achieve much better results in less than a quarter of the time invested by sniping public P3-P8 games. And what’s the justification for that? Is the content more challenging, time-consuming, or different in any way? No. At worst I spend another 5 seconds casting an additional hammer or two at the end of each zone. Sometimes I waste 10-20 seconds teleporting to a boss that’s already dead.

What ‘social aspect’ or benefits does withholding a /players feature add? Sometimes nerds get angry at you for raiding their games and farming other content … but you can’t disable the profanity filter and I’m not 12 anymore so this isn’t much of a perk. Best case scenario is when someone attempts to PK you.

Maybe you enjoy following streamers and discord groups around or enlisting strangers from a forum, but those are all extra/third party steps which technically violate the EULA. That’s not being social.

Then theres the most legitimized method - pay to win! Open your wallet and buy 7 game liscences to jump over the pay-wall blocking the /players command! The RMT multi-account trolls want you to think that this is a good thing. They just love the added benefit of sock-puppet trolling normies on these forums and mass flagging any post which points out the stupidity of this situation into an automated silence.

Final thoughts: Will I continue to do P1 runs or be willing to run this experiment again? No. I was already pretty bored by run 5 and I only completed the challenge because I said that I would. This game is a P2W clown show and new Blizzard’s attention is gone because the cash grab has already been executed.

It’s such a shame that the manipulators of this corporate husk are showing such disrespect for the legendary IP which they had no hand in creating, as well as for the excemplary outsourced work of the graphic artists who are the only ones adding value to D2R over D2LOD.

1 Like