Jah Runes Bonus are low for its rank
5% extra life in body armor and helmets / 50 life in shield is small
- Propose change from +5% Bonus to Life to +15% Bonus to Life / 150 Life in Shields
ITD in weapons is limited. It does not function in PVP and exists on other lower cost weapons
- Propose change from ITD to Unblockable and +175 to Attack Rating
5% Extra life in helmets and armor, and 50 life in shields is Low for the cost of Jah.
Lets say you have 4000 Life, Jah only gives you 200 more life. If you have less, such as 1000 life, Jah is practically a P Ruby…
vs
Compared to Bers - 8% physical damage (lets assume all physical hits for this example) every hit, jah loses.
Jah is better suited to an extra 15% Life in helmet and armor, and 150 Life in shield.
Ignores Targets Defense in weapons does not function in pvp, and is therefore a limited benefit. This is also found on uniques and runewords that do not require high ranking Jah to create.
Jah in weapons should be changed from “Ignores Targets Defense” to “unblockable” and some attack rating, such as +175 AR.
This way, under powered weapon rune words such as Last Wish, Famine, Destruction… would have a Good reason to use, despite lower damage than grief, etc. and there will even be use for uniques socketed with JAH.
Unblockable will not eliminate the need for attack rating as high defense remains a barrier (thus not destroy fools mod), but it will provide a big bonus and distinction over Ignores Targets Defense, which is found on less costly items.