It's time to expand access to information

The developers made a push for “quality of life” changes by providing more detailed information about the games hidden mechanics and the most basic things are still missing or out of sight for new players.

For example:

  • The duration, effects, and stackability of thawing, antidote, and stamina potions
  • Block details that are hidden under defense overlay cursor on the character tab and the relationship between dex and block for each class.
  • How to measure distance within the game. What is a yard?
  • Casting, Attack Speed, Hit Recovery, etc. frame rates and break points
  • How MF actually affects your chances of finding sets and uniques.
  • etc...
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The only one that feels urgent there would be the break points- thats certainly misleading. At the same time it doesnt feel as urgent as so many other important changes imo. There are so many websites that have that info.

It’s not a matter of how easily the information is available online. It is that new players won’t even know to seek it out.

You would think knowing about using Thawing potions on a merc and stacking em would be useful information to someone who is just going through Act 2 and encountering Duriel for the first time around.

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Thats a great point. I imagine most new players doing alot of youtube research and finding out about breakpoints but maybe im in the minority.

Now that I think about it… I mean how hard can it be to just toss in some kind of indication? Im not a game designer but its hard for me to imagine that it would take SIGNIFICANT RESOURCES AWAY FROM GAME BALANCE

The one thing i see that no one is bothered, but for me very tickles is that it doesn’t say what item level is an item when it drops. That’s the ONLY quality of life change that i want in this game :frowning: and that change is not impactful to the core gameplay!

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On that note, knowing the monster level would also be useful as mlvl=ilvl for drops.

A tooltip detailing how gambling works would also be a good addition.

BTW, even healing potions stack but they have different fill rates. Maybe have all. Health pots have the same fill rate just like mana pots and provide this information in the tool tip.
Right now, the most effective way to stack health pots is by using the same quality of potion. Using a Super Healing Potion with a Healing Potion actually lowers the effective heal rate of the Health Potion as the fill duration is extended to equal the Super Health Potion.

I forgot about that one. 100% agree.