Its time for paragon lvls in D2R

After we got D3 inspired bandaid fixes for som3 D2 core problems: TZs as endless Baalrun fix, Sunders as immune fix and Mosaic as unused MA tree fix, we are ready for end game and synergie fix which would be implementation a paragon system.

After reaching 99lvl every char should get a paragon lvls; every paragon lvl would add 1 paragon point which could be spend as point for: stat, skill, ias, fcr, fhr, fbr or frw.
Paragon lvls should be capped at 100lvl MAX

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Best troll thread ever

You get charms. That is the original paragon levels. And that system isn’t broken.

Well, with a tower we are actually moving further and further away from the game.

D2 was always so much better than its sequels because it was never an endgame in that sense. It was a closed box.
They just made a few mistakes at the end that we’re paying dearly for today. Of course, we didn’t know back then where the journey would take us.
The best Diablo 2 was the old Classic version anyway. With LoD 2, it was already far too heavily focussed on items and ended up being very weakened with synergies and immunities. The runs in the zones were also a good thing. By the time you only had to face Baal, the game was already broken.

What is needed is a departure from this mass of synergies and a general reworking of the skills for some classes, immunities can’t stay like this, but with more build variants in the classes, it would be better positioned.
You could also help D2R with an add-on, which probably won’t happen.

The sequel Diablo titles suffer from a departure from the core gameplay of D1 and D2 and that was always the way and a certain solid basic hardness, as well as a deceleration.

The mixing of class abilities is also a mistake and rune words the Enigma are simply unhealthy.
Also, the game has been heavily skewed towards rune words currently.

A good mix for a D5 would be a D1 and a D2 Classic, of course a little more richness and breadth, but definitely not designed for competition between the classes.

A good mix for a D5 would be a D1 and a D2 Classic, of course a little more richness and breadth, but definitely not designed for competition between the classes.
It’s simply not fun to play if all classes are the same because they have to be balanced.
This leads to a one-way street of boredom.

A rogue is not an AE monster like a sorc, but the sorc falls over faster and plays differently.

It’s so difficult with the new parts because the simplest basic mechanics of the RPG world are disregarded and the games are trimmed to an endgame, which immediately guts the games and everything before the endgame becomes irrelevant.
Basically, there shouldn’t even be such an endgame. The core of the game itself must remain intact and be a unified whole.

Endgame towers are role-playing game devourers. They focus these games on something completely different and that’s exactly why these games are all weaker than a D2.

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Did they ever put a limit on diablo 3s paragon levels? That’s nuts if it’s still uncapped. Was such a busted system, no wonder they have damage numbers in the trillions. What a mess lol

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They did for a single season, too many botters/nolifers cried about it though, citing it as “endgame”. The botters want to feel the power boost when they get home from work/school. The nolifers, well, they just want to nolife paragon for eternity.

Also, it’s worse than you think: Quadrillion damage numbers are possible.

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It’s even more funny at D4 forum now. They complain that leveling is too long and boring (so Blizz reduces it with each season), at the same time they also want paragons added because when they reach max lvl 100 they suddenly miss gaining levels and lose reason to play.

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The system has been reworked since, but initially, there was a cap at 20 000, if I remember correctly. You wouldn’t have been able to reach it without either playing unhealthy amounts of time through multiple seasons or botting. It was more of a technical limitation meant to be unreachable than an actual intent to limit paragon at some point, just like the 150 (if I recall correctly) limit to Greater Rifts.

There is always classic D2LoD

D2R is different game, every change/qol they made is inspired by d3, so paragon thing is possible :smiley:

If Mosaic is possible then every crazy thing is possible :]

We certainly dont want paragon, which was one of the worst things about d3. Endless scaling is cancer for this genre.

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Endless farming to get end game gear is the worst cancer in video games.

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Ofc, lets break the game even more just because it is a remaster and stupid things like mosaic been added. Logic level over 9000

Its obvious that D2R is between remake/remaster aka D2 3.0+ after all these changes they made.

Prepare for Mosaic ver2 xD

Why do you need end game gear? All it does is make the game easier.

I play PvM to finaly killing other Players, end game eq is needed to be viable cuz lvl between typical gear and end game RWs is just too BIG.

Fun from smashing demons/players is part of the arpg type game.

I believe d3 is just for you then. Getting Everything handed to you without 2 hours. D2 is synonym for farming and rng. Nothing is handed to you. But when you get upgrades you feel stronger instantly. When games just scale endless with your ilvl, then what is the point?

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So you want that trip from zero to hero to be much faster, right? Let me guess, you have a job, have kids, etc? Can only play 2 hours a week?

But you want to endlessly farm for more experience and have access to be able to max out most skills? This is insane power creep and the worst thing you could probably do to this amazing game.

I wholeheartedly disagree with you. When I finally see that item I’ve never found, the thrill is unmatched. I very much do NOT want to find a COA or a Zod rune every time I play. That is just gross and soy.

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Aside from the story line, the item grind is what makes Diablo, Diablo.

It makes me wonder why OP even bought the game in the first place?

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