Well, with a tower we are actually moving further and further away from the game.
D2 was always so much better than its sequels because it was never an endgame in that sense. It was a closed box.
They just made a few mistakes at the end that we’re paying dearly for today. Of course, we didn’t know back then where the journey would take us.
The best Diablo 2 was the old Classic version anyway. With LoD 2, it was already far too heavily focussed on items and ended up being very weakened with synergies and immunities. The runs in the zones were also a good thing. By the time you only had to face Baal, the game was already broken.
What is needed is a departure from this mass of synergies and a general reworking of the skills for some classes, immunities can’t stay like this, but with more build variants in the classes, it would be better positioned.
You could also help D2R with an add-on, which probably won’t happen.
The sequel Diablo titles suffer from a departure from the core gameplay of D1 and D2 and that was always the way and a certain solid basic hardness, as well as a deceleration.
The mixing of class abilities is also a mistake and rune words the Enigma are simply unhealthy.
Also, the game has been heavily skewed towards rune words currently.
A good mix for a D5 would be a D1 and a D2 Classic, of course a little more richness and breadth, but definitely not designed for competition between the classes.
A good mix for a D5 would be a D1 and a D2 Classic, of course a little more richness and breadth, but definitely not designed for competition between the classes.
It’s simply not fun to play if all classes are the same because they have to be balanced.
This leads to a one-way street of boredom.
A rogue is not an AE monster like a sorc, but the sorc falls over faster and plays differently.
It’s so difficult with the new parts because the simplest basic mechanics of the RPG world are disregarded and the games are trimmed to an endgame, which immediately guts the games and everything before the endgame becomes irrelevant.
Basically, there shouldn’t even be such an endgame. The core of the game itself must remain intact and be a unified whole.
Endgame towers are role-playing game devourers. They focus these games on something completely different and that’s exactly why these games are all weaker than a D2.