ISO a complete list of all base auto_mods?

Hi there,

I´m looking for a site with a complete list of base automods (inc. ilvl, and req. lvl).
Auto_Mods

Is not complete unfortunately.

Whant to check several of my lvl pally shields and wands and other stuff if this is any good and what would have been a perfect roll for the given lvl.

Searched the www but could not find a at least almost complete overview.

Anyone?

Thanks already and have a good sunday :slight_smile:

those are all the automods. there is 1 basemod, maces get 50% dtu, and then theres a bunch of staffmods. look at amazon basin to see what skills can spawn on what items

Thanks for your reply. But then I fear I didn´t get all the connections.

E.g. Paladin Shields with ED/AR
This transfers to my, that the Knights automod would need an item-lvl fo 50 and results in a required lvl of 42 to drop with 65% ED and AR of up to 121. Does this mean that you need a character lvl of 42 to drop this item lvl 50 mod?

Auto Mod
Item Level |Required Level |Frequency |Properties

Knight’s|50|42|2|

  • 51% to 65% Enhanced Damage
  • +101 to +121 to Attack Rating

I´ve a white superior targe with a required lvl of only 3.
It has +61% ED and 110 AR along with 5% ED and +14% enhanced dura.

Am I right here? I dropped it with ilvl 50 because my char was above lvl 42? And the lvl requirement of the shield of only 3 is determinded by the base item “Targe”?

Go on to Orbs. I could technically drop an LVL 0 “Eagle Orb” with +80 mana and +60 life?

And on top skills like +3 to Fireball are not automods and I´ve to search for “Staff mods” instead? And the above mentioned Eagle Orb could spawn with +3 to Fireball, Nova and Enchant ans still hast a lvl req. of 0?
Couldn´t find a good overview for this so far.
+1-3 to Sorceress skills or +3 to fire skills is an affix then for rare or magic itmens only?

Diablo is a science of it´s own :slight_smile: Thanks in advance!

no, required level is simply the levle required to wear it. it has nothing to do with the drop process. only item level does. so if something says it needs item level 50, then it needs item level 50.

i would double check what that says though, affixes aren’t determined by item level, but by affix level, which partially uses the item level. there are some items in the game where the affix level and the item level are always the same (or close to), but those tend to be jewelry or anything with a magiclvl, and i dont think paladin shields have magiclvl. so i would assume if you need affix level 50 for that mod, then the item level probably needs to be higher, depending on the shield.

look up item generation tutorial. its on purediablo and diablowiki (purediablo is just a clone of diablowiki with extra info). its mostly accurate (there are very minor inaccuracies, but none that involve this subject)

orb is one of the items that has magiclvl (i think, do double check), so it doesnt work exactly the same way most items do

yes, + to specific skill is called a staffmod (sometimes pointmod). and no, anything that gives a +skill on an item takes the base required level of the skill and sets the required level of the item to that (if its not already higher), and it adds +6 if the skill does not belong to the class observing the item. an orb with those skills would say required level 18 for sorc, and required level 24 for anyone else

maxroll can help you figure out the math for affixes if you use their planner. you can select any affix and put it on a base and drop the item level to 1 and it will tell you the minimum item level required to be able to have the affixes on that item.

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This would mean, my lvl 3 shield with +61% ED would not be possible. So that must be somehow different.

Ok, thats easy then. Items can roll with 3 mods up to 1-3 +skills. So to have my Eagle Orb could roll with Fireball, Warmth and Frozen Armor and would be still lvl 0 reguirement. That should then only apply for +1 to skills each. If warmth would be +2 then lvl requirement would rise to 2. If all skills roll with +3 then the lvl req. for the orb would rise to lvl 3. Got it. Easy.

Oh thats great, that should help. Will take a look now. Thanks so far man!

what? no it doesnt. required level is not item level. theyre two different things. you can’t see the item level, its hidden. like i said, required level has absolutely no relation to anything in existence except for what level your character must be to equip it.

u have to be trolling. i literally gave you an example

I´m not trolling :angry:

Fandon said…

So if the stated “Required Level” of 42 referes to the lvl your char is required to have to equip it, my Targe would not say “req lvl = 3” it would need to be lvl 42 then. So I suppose the stated lvl 42 is the required lvl of your char to be able to drop a targe with ilvv 50 to spawn with the automod “Knights”? Or what do I get wrong here if otherwise?

You gave a basic example and I put it further (but meant fire bolt instead of fireball). If the items spwans with +1 to Fire Ball that would make the req. lvl = 12.

But, as a Sorc, to put a second point into fireball, you need to be lvl 13 and not 12 (at lvl 12 you can only put one point into fireball and for the second you need to be lvl 13).
So I was wondering if a staff mod of +3 to fireball still would result in an item req. lvl of 12 or does this rise it to 14 as well?

My troll is already sleeping :slight_smile:

so for clarification, you have a knight’s (automod) targe that says its required level 3 ingame? or are you citing maxroll? im not sure if maxroll is correct for automods after testing it, though i presume theyre correct for staffmods (untested) and any other affix.

The Level Requirement of the auto mod is never applied to non-magic items.

http://classic.battle.net/diablo2exp/items/normal/paladin.txt

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interesting. so theres an exception for automods. i would assume then it still uses the standard affix level formula as other affixes do

The Knight’s prefix that rolls on paladin shields is lvl 50, where as Knight’s on weapons is lvl 38. Magic, rare and unique paladin shields can roll with the Knight’s prefix, but the paladin must meet the ilvl requirement to use them - clvl 42

OP, this has all the information you’re looking for. Click on each class items and a link with all the mods and stats is listed.
http://classic.battle.net/diablo2exp/items/weaponsandarmor.shtml#normal

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German, but lvl 3, 61% ED, 110 AR