Well I mean, you got shut down pretty fast there lol.
Also, you chose a class with teleport in your example, yikes. Should have gone with an Amazon or something.
Also:
If you’re all neck breathing and you don’t stop so 8 mercs can get last hit add some MF and allow a better shot for you, then you’re just not savvy enough. Learn to play.
I’m not going to compile mountains of video evidence for you to create some arbitrary number you’ll still dispute, best you can do is boot up the game and experience it first hand, which is ironically what I imagine you’ve been doing… or perhaps not, you are on the forums a lot.
Since an Amazon can wear enigma that class can teleport at end game…
Yikes indeed.
So you have no data nor do you actually know anything statistically. P-values are not arbitrary numbers. It is a statistical measure where in this case it would allow one to reject a null hypothesis about the statistical difference in two population proportions.
Edit:
Here is my current ladder character. What is it wearing? Can my character teleport?
I’m in game right now.
America region. Ladder
Game name: Salve
No password
I figured as much. Your argument lacks merit. You claimed that Amazons can not teleport and I provided a screenshot of my ladder character with enigma equipped and opened a game to prove otherwise.
I understand this. You keep ignoring that others besides the one responsible for a kill can get into better position since they are not worrying about doing damage but simply getting themselves in position for the drop.
We’ll both of you have lost the eye on the ball a bit here.
Regardless of how often the main killer or the leech picks up the drops first, the fact remains that in the game’s current state the more players there are in the game, the less loot can be distributed to all of the players. This is why “FFA drops” in its current state is broken for multiplayer in D2R and why people never play co-op.
In a ploot system, at least the one(s) doing the killing are able to kill without worrying about leeches stealing their drops.
You’re right, we would definitely all be running 16k hammers and 70k light so week can find more green military picks, just for the sake of helping out the team XD
I dont know what imaginary discussion you had between the 2 of us in your head, but no. I know how MF works, i know how players 1-8 works, and unlike the majority of this sub Ive actually played the game (via bnet) for 22 years. I really cant see how my comment would trigger your brain into responding with “lul he thinks ploot triggers some arbitrary multiple of loot.” Somewhere along the way you’ve decided you’re talking to someone you’re not.
Right, because the devs in designing the ploot system for D2 can’t make certain adjustments to loot mechanics at the same time to ensure the game is not broken.
I believe the mechanic that Castlevania is alluding to, is players stacking MF in an instanced loot scenario, if each individual player’s magic find stat counted in the calculation of their loot rolls. Diablo 3 I believe worked like this at launch, which is why MF calculations were adjusted a couple of times before MF was just removed from gear entirely, and scaled upwards with difficulty and player count.
Since D2 uses the MF of whomever scores the final hit, this problem is a bit more limited, but could still be present if someone loaded up on MF, and spammed an attack in hopes of getting the final hit. However, this issue is also negated by the fact that the player is at least participating instead of outright leeching.
Using the current final hit version of MF could still be the distinction between playing solo vs group, or they could just simply average out the party MF and use that in the calculation. Both methods still have the distinction of controlling the MF total solo (for like your Meph Tele Sorcs, Trav Horkers, Pitzerkers, etc).
That shipped has sailed when there were 29 changes at D2R launch.
In one pre-launch interview, they even said that the D2R designers had a long list of changes that they would love to introduce if the players wanted them. Blizzaard has done at least two surveys that I know about asking the players what changes they want in D2R.
Most likely, these changes reflect the actual will of the playerbase broadly speaking and not the smaller subset of players who prefer the status quo.
It’s really not in this instance though - it’s just expanding the ways which the game can be experienced by making co-op play actually viable as a long term gameplay option. There will always be the option to play solo which is pretty much 99% of games right now.
It was more of a joke. Not a chance in hell theres an actual budget to redesign core gameplay mechanics like MF/Monster Drops/P8. None of this will ever happen.