Just wondering what your guys’ thoughts were on patch 1.14? Didn’t Brevik and the other lead devs leave early to go work on D3? So how good were these later patches?
I know there were a few changes that some people disliked like the cow level being nerfed, unnecessary things like reset tokens (which I feel like was motivated by WoW and works more for an MMO). Don’t most of the D2 vets these days play mods like PD2?
So why do some people here want a pure remaster of 1.14? Why not 1.10 or 1.12 (closer to the golden days of D2).
Someone made a good point that a lot of these patches fixed exploits of the earlier patches like 1.09, etc, so maybe it wouldn’t be a good idea to roll back. What I think should be done is the remaster patch is based off community preferences, so things like the cow level are made to be more relevant, we get rid of the useless reset tokens, and whatever else the community wants. These days game devs can patch their games frequently (like Riot Games, Gears 5, etc) and a lot of their patches are based on community feedback.
beyond 1.10 it was minor changes.
1.10 was the most genius patch in the history of gaming. Non-D2 players might hate some things like Enigma, but I’ll be the first to tell you Enigma is D2. Without Enigma, PVP would be useless.
Only thing I like about 1.14 are the reset tokens personally. If I found a skill + str charm for example I could just use the token respec to fully optimize the stats on my char without having to make a new one every time
Nah. I’d rather have a decent chance of finding a Zod in at most one lifetime of playing Diablo 2.
Pre 1.13b, the highest rune I ever found was a Vex. I didn’t play 20 hours a day, but I’d still play up to a few hours a day. The high rune drop rates were horrible.
Post 1.13b, I’ll find around 2 high runes per ladder season.
1.10 was truly golden days of diablo 2 but that doesnt mean its better than 1.14. 1.10 didnt have uber tristram, no respec and had terrible rune chance drop.
Was only more build diversity cause of people new to class not sure how to build it and stuck with it being to lazy to level a new character.
Most builds are pretty basic, with all skills having certain synergies leaving diversity in terms of having 20 skill points somewhere else rest being same. Skill synergies imo killed diversity.
It was both. Build diversity took a massive hit with the introduction of respecs, as PvP players actually had to play their spec the way they intended for PvP. It was fun watching axebarbs be axebarbs, Smiters be smiters, fb sorces be fb sorces, etc.
The build diversity for PvM was much better, especially in Classic.
Ancient axes used to be a massively sought after item, respecs destroyed that.
Yeah i changed my message. I will take respec any day, i hated leveling up certain chars…
Well, maybe i should not change it. I actualy think that respec helped with build diversity when i think about it, because now you can play many different build on normal and nm even when your final build is something else. Every Hammerdin started as hammerdin before respec, now you can start as zeal, as holy fire build, as holy freeze… And respec later.
So no, not really. Respec patch actualy has better build diversity. Because you were forced to play your final build from start without respec, not trying anything else.
Respec enables you to try whatever you want
Respec also removes the commitment to a build
Respec also removed making specific characters a certain build more rewarding
Prior to respec, people had a character for every spec because you had to choose a spec and stick with it - so naturally, there were more varied specs. Now that they don’t have to worry about committing, they’re more opt to stay with the most optimal all around builds.