Sugestion: Since the classic D2 the inventory size is still REALLY too little… only a total of 10 X 6 of inventory’s room. A lot of items in the game are 1 X 3 (normal weapons) up to 2X6 (coats and big weapons), and with so many good charms you have to carry, you get no room to farm. If you make it like D3 with 10 X 8 of room with a max of 1 X 2 items, it woud be wonderfull… Or at least a seperate bag to store charms
THX
(sorry for my English, it’s not my main language)
Yeah, I like the idea about something separate for charms. It wouldn’t be so bad if you can put the charms in Horadics cube, but they do not work if you do. I never have enough space to carry any. Inventory space really sucks in this game.
They really should just add a separate inventory with charms. I’ve been asking for this for what… 15 years…?
i think more customization could be good like a charm inventory, even better if they could put a bunch of quality of life features often requested by players in a complete new server/ladder. i dont think separating the purists from the ones wanting a more modern experience has to be bad. i would definitely willing to play both
Because the inventory system works already. And why not make it more complex, and put unlimited inventory place… if your character has enough strength to carry it.
Just to think they have to lug hundred(s) of pounds of gear, and then carry hundreds of pounds of armor/weapons loot. Then running around casting spells and swinging swords.
You write classic, when you mean LOD, i think. I think that because your are speaking about an inventory dedicated for charms when there are no charms in Diablo 2 classic.
The inventory size is enough as it is now, a dedicated inventory for charms would change the balance of pvm and that is not acceptable.
The storege capacity in the stash is the only thing that needs more space.
It really wouldn’t. At level 21 i already had a full inventory of Charms and was dropping them to pick up items.
Anybody who’s been playing this game for 20+ years like me is a little fed up with them at this point. Especially if you remember pre-Lord of Destruction.
Yes, that what you have to do and what it hass been done in d2 for 20y. You choose space to pick items vs power from charms, that is the balance, if you can have both you break the balance.
If you remembered pre lod you would know there are no charms in classic xD, are you sure of what you wrote?
No thanks, inventory is fine as it is. Learn not to pick up too much junk and you will be fine.
Or get used to having to go back to town a lot if you run a full inventory of charms.
that’s* what you have to do
and what it has* been done
You choose space to pick up items
Sorry, that was bothering me.
Anyway, as I was saying:
Yes. That’s why I brought it up. I remember pre-Lord of Destruction.
As for your argument about it changing the balance. How? I was not even out of Act 3 Normal before I had a full inventory of charms. If it was a separate tab nothing would have changed.
YOur reply looks like the exams correction from my primary school teacher back in the day, please dont quote me with out of context two word phrases, i wont reply those quotes. Elaborate an idea to confront my full post and we can discuss about that.
It changes the balance by removing the need for space to pick items and letting you have all the charms you want. For example, for a player that uses to play with 4x free rows in the inventory to pick items it would give 4x rows worth of charms more power, they can be +elemental dmg charms as you are supposed to be using at lvl 20 or skillers at the higher levels, but all of them adds more power to your char and you would not be using them if you needed to save 4x row for items.
It is absolutely obvious that it changes the balance, the only question is if it changes balance too much or it is acceptable. For me, no change in the game balance is acceptable, none.
If you had a full inventory of charms before you were out of act 3 normal, your inventory was full of hot garbage.
Sorry, but your sentences where somewhat difficult to pars due to the poor phrasing and spelling.
Back on topic:
Any space not occupied by charms is playing sub-optimally. Not saying that you can’t play sub-optimally if you want, a popular streamer recently played the whole game without weapons; and likewise, you can play the game without charms. But for the rest of us, we like to squeeze every last ounce of power out of our characters by using the best gear we have available. Nobody actually weighs the difference between space and power. All this change would do is make it so you didn’t have to spend 30 seconds dropping your items to pick stuff up before selling it.
And again, if you don’t like playing optimally, that’s perfectly fine, the game police are not going to come to arrest you. Play how you like.
The whole design idea behind charms was to see if players would give up space for power, and how much.
A seperate charm inventory kind of defeats the point.
I think you mean parse.
Should be “Any space not occupied by charms is playing sub-optimally. Not saying that you can’t play sub-optimally if you want. A popular streamer recently played the whole game without weapons and likewise, you can play the game without charms”
If you’re going to act like a snobby know-it-all, at least make sure you don’t make your own mistakes.
It’s ok to think having a full inventory of trash charms is making you so much stronger that it changes the game, but it’s just not true. Early on the only charms I keep are resist small or large charms, mana charms for classes that uses a lot of mana before I get leech and mana per kill, and maybe a cold damage charm if I am playing a physical char.
I’d rather have the space than a bunch of random junk charms that don’t actually help me kill things that much faster.
IMO it’s not really worth having a full inventory of charms until you start getting stuff like skill charms and life+resist charms.
It is as optimal as it can be for a player that wants to pick items. If you just want to kill the monsters and not pick items, you are free to play without saving any inventory space.
If you dont want to pick items, thats perfectly fine, blizzard army wont come to bomb you. Play how you like in the overall balance the game lets you do it.
The balance must be preserved.
You don’t know what the word “optimally” means.
What you’re doing is trying to reach some theoretic max in certain metrics. That’s not playing “optimally”.
Actually playing optimally is trying to farm the most efficiently. You won’t do that by increasing certain stats arbitrarily by stacking trash charms.
… there aren’t that many charms worth filling your entire inventory with this early in any case, and even if you had your entire inventory filled with skill charms, you’d still not be playing “optimally” if that meant spending loads of time picking up every item of interest.
This is the entire point of having an inventory system. You need to choose what to use it for. You can argue it’s a badly designed game loop all you want, but the alternative is not having a functioning inventory system at all. If you remove choice, you remove the function of the design. If you want a endless text list of items, there are other games out there, more suitable for you.
Blizzard, take a cue from the game Lord of the Rings online…
…they CHARGE for more bag space! You can have 6 bags! (if you pay for them)