Well, since the concerns regarding dedicated charm inventory slots, and stacking, and storage space is getting interesting.
I’m loving the idea of expanding the stash to 10x10, that’s one of the great QOL upgrades for the game! But for expanding more than that, I’m not so sure, I rather have space for just the Set/Unique items and only those. Inventory mgmt. is one of the best features in D2. It taught me that compromise is the reality, you have to make choices! Even though the generous stash system in D3 is nice too.
Stacking, maybe only for gem, a stack of 3 of the same type gem and that’s that! Nothing else!
Charm dedicated inventory, that is a very strong positive on the negative for me! No, that will be a No-Go for D2R!
We already have share stash so there is another great option for storage there!
Just my humble opinions!
They just need to implement the Plugy system and let us hoard!
I have never played with mods!
Keep the base game how it Is.
Stash size is already increased 10x10.
Let the modders do the rest.
If we don’t have infinite characters or stash tabs, our effective space is infinitely smaller.
That’s why I’m voting for not expanding it more than 10x10, that’s 10x10 is already a luxury upgrade for the game!
For stacking, maybe a stack of 3 for gems only!
If they limit characters and tabs, stacking up to a million in stash should be no problem.
How? I’m just saying for example: a stack of 3 perfect gems, and that is only for gems only. No charms, no potions, nothing else!
if they do end up changing their minds about stacking. i hope its at least 1000 per stack. (gems and runes mostly)
That’s a very strong positive-on-the-negative for me! That would make the game unenjoyable! The 3 gems max stacking is the most I’m willing to go for. Any more than that is a No-Go for me!
i dont understand why you want stacking but want to limit the amount so much. what point is stacking at all if your only going to triple your capacity.
Because 3 is the number of gems it takes to make/transmute to 1 higher level gem! And my point for this is, when peeps complains about not enough storage space nowaday, think about the original players, we had to store every single gems in a slot, x1 gem x1 slot. That’s takes up quite a bit of space, so if any stacking of such, the max I am willing to compromise for is x3 gem stack, same type, same color! Other than that, no stacking of any thing if it become more than just 3!
i understand your logic now. i still think if there is stacking at all, it should be a much higher number than 3.
Ah, now that becomes why I feel inventory mgmt. in D2 is one of the important, brilliant, useful things that D2 taught me, is compromising, decision making, and to live with the consequences!
And with my x3 stacks, think of how fast we can drag and transmute the gems already, and how much more space we save.
Beside this is a remastered of D2 not a reimagined of D3 into D2R, my fellow demon fighter!
inventory management has nothing to do with stash space. in current d2 you can have 6 mules or 6,000. its all up to you.
its not the same thing as inventory space. which will be staying the same size as it is currently. most people that play diablo 2 regardless of mode keep way more stuff than is possible to fit into a single 18 character account. you will still have plenty of chances to choose what to keep or discard.
we dont even know if there will be a limit to character creation yet and your already trying to limit the amount of stuff people collect.
You meant x6000 inventory slots?
Well, still you are playing one character, you want stacking, dedicated charm slots, then you want more storage space. I am talking about the reasons why, I feel that the original D2 players want to keep it the same, without stacking, no charm slots, no extra storage tabs, is because of the way the game forced us to make decisions, whether to have room for loots, or to have charms for boosts! Inventory mgmt. when your stash is full is real, in D2 you run out of stash space fast with all those chipped gems when all you need is 1 more chipped gem to make a trio!
I’m not trying to limit the things others want to collect, I’m just proposing some ideas, or opinions of how the QOL can be improved in small details that can make the game more enjoyable and not drastically altered the original game.
Also, the Devs mentioned that the stash are shared between characters so that already a big plus. Anymore than that it may as well be D3 wearing D2R skin!
Am I confusing myself between the chest at the base with personal inventory spaces?
I still think gems and runes should stack as much as you want, but only in the shared stash space. I suggested that in another topic and some folks agreed, others said no stacking at all.
I think stacking into only shared stash is fine, since it does not affect balance or gameplay at all other than limiting the need for a bunch of mules to carry gems and runes.
I wouldn’t mind seeing gems/runes stack to 3 either though, that actually would be agreeable to me. If we let them stack outside of shared stash they should not stack infinitely.
Honestly, I haven’t even thought of that route you mentioned in the stash vs. personal inventory. It’s a unique idea, I just don’t want the stacking to be like D3. With the shared stash, you don’t need the mule characters, because every character is a potential mule. One character for gathering, the rest get the gears through the shared stash! Quite an upgrade there!
And how many of us remember how often we have to decide whether to keep a chipped gem or to toss it in favor of a full rejuvenation, ……. Stacking to infinity is nice but, even for in the stash it is changing the game too much. I was just trying/testing to see if we can find the common ground between us, the original D2 gamers, and the newer gamers that want D3 stacking and such system. The stacking system of D3 is really awesome, but to implementing the whole of it in D2 is not an improvement, it is an assimilation of D3 into D2. For staying faithful to D2, and to give the new players authentic experience of running out of inventory space both in the chest and your personal stash struggle is what we are trying to preserve. To me, allowing stacking of any kind is too much already, but I’m willing to compromise, just speaking of my own account, to give some ground for new players to enjoy the game without making the original players suffered the unauthentic of the game. So with only x3 gems per stack, it is already free up a lot of space, time, with one click-and-drag you get all 3 gem into the cube vs. x3 click-and-drags. Any more than that, the Devs will have to add the auto computing for the x number of gems in the stack to convert……………… (@!@) I’m just trying to keep it simple, with new features added but yet still as close to authentic as possible!
3 to a stack is a slap in the face to anyone wanting to collect a lot of whatever it is that stacks and a waste of time for the devs to implement into the game.
The real problem is: all the inventory is taken up by charms at the end.
So there should be the same size of the inventory again.
You can use the current one for the charms and the other for picking items