Interactable objects (chests, rocks, coffins, jars, containers, etc.) prevent usage of Teleport when you hover over them.
Say you’re on a Sorceress and you’re holding down your Teleport hotkey. If your cursor hovers over an interactable while you’re teleporting you will stop teleporting until you take your cursor off the object.
This is problematic when you want to keep teleporting consistently, a sudden stop could mean you stop right in a pile of monsters and get attacked when you expected to keep teleporting.
In original D2 this could be circumvented by holding the “show items” hotkey while teleporting, but this workaround doesn’t work in D2R unfortunately.
Regardless of the “item label display” option chosen you will still stop teleporting when you hover over an object, even if you’re holding down the “display items” button. Quickcast being enabled or disabled makes no difference nor does the /nopickup command.
It would be nice if this behavior were rectified to be same as it were in original D2, it would make for much more consistent skill casting/movement in areas with lots of interactables like the Catacombs (coffins, chests), Lower Kurast (corpses, jars, racks, chests, stashes), Durance of Hate, etc.