Instead of removing stamina why not make it relevant? Attacks now cost stamina as well as Mana. Stamina now increases your attack physical damage based on your left stamina

That way you create a sink for stamina

And you give a perk for having stamina

Also when you have no more stamina it cost twice as much mana

And when you don’t have mana it cost twice as much stamina

Melee and bow is now way better by having a damage boost and a mana burn/mana deficiency mitigation, he sacrifices power to compensate

Example values: you have 1200/2000 stamina left, if the ratio is 1:10, you get 120% increased physical damage with attack

Vigor now becomes a nice aura, Harmony because interesting

Increased stamina skill on barb now also becomes a source of dmg and ressource

Now sources of stamina and slower stamina drain become interesting attacker choices like Eld rune, Vidala boots, charms

To be clear, the stamina cost isn’t an extra cost for attack, it’s just a payment to access the Damage bonus