For example:
Weapon runeword that require specific item class “sword”, “axe”, “mace”, etc
Would now be just 2 restrictions
- all weapons
- 2handers
This would open up so many new runewords without adding new ones
Also, applying this logic to crafting
No more specific item to create a crafted item
No more Hydraskull to craft a caster helm
You can now just use any headgear
Including class ones!
So people could try to craft blood barb helm, caster sorc orbs, safety necro heads, hit power Matriarchal spears, etc
Extra: this one is just fun to think about but most likely too much for community’s limits
But removing the “white item only” restriction on runeword creation
Allowing them to be created in magic/set/rare/Unique items
But with a penalty
Allow ruenwords to be made in all Item rarity but at a greatly reduced efficacy. White=100%,Magic/rare= 70%, Unique/set =50%(placeholder values). That way original runewords dont invalidate most magic/rare/unique/set items anymore, since instead of being put one against the other, they are synergizing from one another. This puts balance in the runeword dominated itemization
Those restrictions don’t bring much to the game more then just existing and limiting fun
Doing away with them would bring life into the game