Inferno Difficulty

What are the chances we would get a fourth difficulty “Inferno?” This difficulty would have higher mlvl/ilvl and maybe drop a far greater percentage of Elite tier items.

It would just be nice to to pick up Lemyos walking around killing stuff end game. :slight_smile: I have re-balanced my old D2 to make Hell this way. It was nice. It’s a logical step forward and shouldn’t break the game.

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…and after getting the forums flooded with tears we “need” to nerf it again.
So then we better make Inferno basically Hell difficulty and Hell a Nightmare 2.0.

But I got an solution for that already too! Lets introduce a FRESH “Torment” difficulty instead which you can modify from Torment 1 to Torment 6, where each version is harder than the other and drops more uniques with even better FRESH stats! (hmm, wouldn´t “legendary” not be a better term for these items than “unique”?)

…and I already got something in mind once Torment 6 will get old Hell thanks to our FRESH items. Thinking about exciting FRESH areas which scale up indefinitely… :wink:

I think there are someone that should go back to Diablo 3, the game still exist.

D2:R is a remaster of Diablo 2. Not a Diablo 3 clone.

Honestly I only play ladder, no trade, no cheat & no carry. So hell is already hell to me :slight_smile:

Just play Hardcore
The game is actually difficult enough until you start MFing your items for a few days

3 Likes

I just posted this in another topic:

I love the idea for an “inferno” difficulty where all areas are alvl 85. Here is how I imagine it:

Monsters are all random everywhere, not area specific, so you never know what to expect. Only the super unique and act bosses are the same.
Every time you create a game in Inferno Difficulty all quest are available to be completed without a quest reward on completion.
You can not advance to the next act until you complete all quests in the current act, you even have to do them in order.
Waypoints are not available, only the town waypoints are present.
If you manage to kill absolutely every monster in all 5 acts and you are 8 people in the game at the moment the last monster dies you get a Diablo Clone spawn.
Have fun :slight_smile:

2 Likes

D2 has a very unique endgame where every character build is great at farming in specific areas for specific reasons.

If you change that, you can’t predict what kind of effect it will have, but if the past and other ARPGs are any indication, the likelihood of this creating an endgame that people enjoy doing for 20+ years like it was in D2 is slim.

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IMO original Inferno was the best part of vanilla D3. It was such a hard/fun game back then.

Now it’s nearly unplayable.

Oh inferno :v: :smiley: :smiley: :smiley:

Wait for D3R imo. Hell is hell.

But itd have to have a better name than Inferno – something worse than Hell.

Any ideas?
Void
Oblivion
Armageddon

Keep things simple. We only need 3 difficulties.

Normal > Nightmare > Hell

I was considering this also…but I think the closest thing to it we could (and should) get would be private games with a “players +X” option to toggle, with a maximum of +7. That would create a private game where the minimum difficulty is always the +x factor you set. Gameplay would remain the same otherwise and the maximum difficulty would remain the same (so having 4 more people in a +7 game would still be considered +7)

That adds extra difficulty only when you are less people, in your example it adds extra difficulty only when you are less then 7 people, I would like to have extra difficulty even when 8 players are in the game, just have a harder mode that people would want to join with as many other people as they can just cause its hard.

I like the idea of a difficulty unlocked at level 99 that is insanely hard that gives like double drops and/or any mob can drop any item in the game in any zone.

I think if somebody wants some difficulty then they should go play a naked martial arts assassin with combos. But I wouldn’t be against adding some novelty difficulty modes so long as drops are not changed and there is no incentive to farm there.

Lol. I remember those days. Imagine what D3 would be like if they didn’t cater to the people who complain all the time about how hard a game is. The auction house sound of an item sold was a lot of fun too. Too bad we can’t have nice things.

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Do people like you actually think this means something? Calling it a remaster while thinking that remaster means it shouldn’t change is an oxymoron. Where did you ever get the idea that remastering software meant it wouldn’t change?

And not every change means they want D3. D3 didn’t invent difficulty levels.

really only a handful of character builds are used… unless you feel like challenging yourself with a gimp build because you’re bored

I miss D3 Inferno difficulty. :>

You had to actually use tactics to kill different monsters, and progression was slow! Now unfortunately D3 has become: hold down buttons, move mouse in a squiggly pattern, items rain down on you, win. The only monsters that ranged projectile classes need to worry about are the few monsters that can reflect their projectiles back at them. I’ve seen many complaints about them, so I’m surprised Blizzard hasn’t removed them from the game yet.

I remember when the molten pre-explosion graphic was barely visible and would regularly nuke my character. :stuck_out_tongue:

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TBH if it DIDN’T scale infinitely. And worked just like a standard difficulty… and the only change was XP and a higher % of elite drops… then it would be fine.

The moment they start adding new tiers of items and crap… then it’s BS.

Still a way better option that adding /players to bnet.

The next difficulty should be so difficult that only well balanced groups of 8 can make any progress at all. Like in Everquest or WoW classic, a manicured raid where every particant was required, and if someone AFKed there was a god awful wipe.

Oh my god. Id love it so much.