15 characters including space is too low.
A lot of games we don’t know what they are. Because they try to abreviate a lot. And nobody will be clicking game per game to read game description.
1 - Baal Minions Run 001 ( = 20 characters)
2 - Trade Shako 4 Thul ( = 18 characters)
3 - Help Kill Ancients ( = 18 characters)
Example (number 2 - trade category names - and 3 - help issues content - are the most impacted - a lot of games we miss character limit to correctly say what we want):
So this is easy to do. And it’s a great QoL.
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Suggested alternatives:
1 - Baalssss 01 ( =11 characters)
2 - N Shako O Thul (= 15 chars and also makes clear what you actually want)
3 - Ancients HALP! (=15 chars)
Point is, 15 works fine, we all know what baal runs are you dont need to talk about minions. We all know the ancients need to be killed not cuddled, you dont need to specify that. But sure its easy to make it 20. Doesn’t make a difference though, someone will be able to create game names even longer than 20 and ask for 25.
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udntlikshrtnmes???
mygearis4u2nv

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Idk I think it’s fine (though I wouldn’t be opposed to an increase). Just abbreviate and use things like ft (for trade) or if really needed, you can always use the script box (I do this for essence trading)
Short games are what gave us shortened item names. You think we would call it shako if game names were long enough that we could have typed “harlequin crest for trade”?
A lot of times multiple Baals games are running. (i’m running baal 01, other guy baals 01, and so on). And i used “Minions” word to mean just minion will be ran. No baal will be killed. It give game a lot of focus.
Just gave examples. There are a lot of others:
Pas Zon Charm 4 Pas SC Fire Charm ( so i have one passive amazon charm and i want to trade for a sorc fire charm skill - same abbreviating it took a lot of characters).
And it will be no game changing. There are enough space in the screen. Just a half space until the edge bar scrolling down it’s used. So to optimize and allow to increase the characters won’t damage. It’s a great Quality of Life issue.
I really advise to use something indicating sell and offer. A for B doesnt tell people if you want a or b.
Typically (and this is just me personally and my experience) you put what you have for trade first, and then for trade or for offer second. So “Shako 4 trade” means “My shako is up for trade”, not “my nebulous trade offer is up for your Shako” see how that makes less sense? Though I have had the rare bird being confused about it, on occasion.
True this should be the standard. A lot of times already occurred me i joined the game and the player doesn’t have the first item it’s suppose to have. Sometimes the player just got confused (sleep, tiredness,missattention, etc) or they simply don’t know this is a pattern. But all of these could be avoided by increasing limit to 20 character, sometimes we reduce a lot of stuff “Shako4wzpk/t1ts” (15 limit). It’s obscene but everybody know im talking about wizard spike or titans. With 20 characters i could to place “myShako4wzpk/t1ts/soj”. I could to implement what is my item and one additional item i would accept the trade for. Just one example. 20 characters it’s far way very good to save a lot of players time.
But other thing makes a lot confusion it’s a half of games are for trade and a half are for playing. They could to spread in join chat - trade session - gameplay session, so we would not read ton of stuff about trade when at really we are searching a specified game.