Incorrect Building Transparency/Opacity - Act 3

Greetings,

This report is intended to bring to light a subject reported previousely.

Several structures throughout Upper Kurast, Lower Kurast and Kurast Bazaar, as well as Travincal – namely the structure that houses the Compelling Orb – display incorrect transparency/opacity, under Resurrected graphics.

The issue appears to primarily affect buildings’ walls; however, a few roofs are also affected. Some structures only partially fade upon entry or don’t fade at all, while others fade before entry.

These inconsistencies are not only potentially disruptive to gameplay, but also do not match the original visuals.

I have attached previous reports on the subject for further details.

Regards.

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