In D2R graphics certain walls aren't transparent when your character is behind them

In original D2 and in D2R legacy graphics most walls will appear transparent when your character is behind them like this:

However, the same wall is opaque in D2R graphics:

This is an especially frustrating bug in areas where dangerous monsters can spawn behind these walls like in the Tower (unique/champion packs) and Travincal (the Council).

Here’s some examples in Travincal:

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