I fully agree with taking poison damage off shrunken heads, even when I run my Pdagger I use a Bone shield as the Heads just don’t cut if for melee. Replace it with + to resist(I don’t care if that’s OP.)
I don’t think your proposed changes to the golems will allow a ‘golem master’ to be viable. A golem master needs to have a good solid set of damage dealers once you drop the 80 pts into it. With your proposed changes they will still be good tanks but incapable of doing damage. Fire would do the best damage but it’s still nothing you can make work. If you want golems to be good they need a massive damage bonus from Mastery as well as boosting their base damage so the synergies become useful.
Teeth - shotgunning, glad this is becoming more popular. PvP already has a way to make shotgunning skills not work on other players. If you make it Shotgun, you can remove all the bonus damage they just put in and make PvP not a problem.
Spirit - is fine as it is, with a high casting rate you have a ton of these slow moving dudes flying around. What they need is a cap on the mana cost.
Wall/Prison just need to be un-summonable. I have sat around waiting for them to die too many times.
PDagger needs a cap on the duration to 5 seconds. This upps it’s dps to an acceptable level (read equal to nova) and when you combine it with items like Blackbogs you will get the longer duration that is needed for the boss fights. i.e. lvl 20/20/20 PDagger would have @5K damage over 5 seconds or 1000/second (currently at @500dps). If you added blackbog’s 488 over 10 sec you would end up with 1048 dps for 15 seconds turning the 5K damage into 15K damage just because you understand poison mechanics.
PExplosion needs a radius gain as you level - agree’d, but that’s all.
Nova is perfect as it is, it’s a screen killer.
I would not touch curses. Remember monsters use curses as well as we do. The only meaningful change weaken has in 2.4 is to make it harder on physical damage players while running chaos. We actually need a few curses that are worthless so the monsters can use those.
Adding this in - mages: they currently gain 9 damage every 2 levels. They can be changed to add 9 damage every level starting at lvl 21 and beyond. This gives them a damage increase they need at higher levels if you invest in them. With just 1 pt they will just be extra bodies around.