Don’t need to make maps
Just need to make “King of the Hell” mechanic
Once a player completed hell Baal quest, subsequent games he create have a new mechanic unlocked
The goal of this mechanic: full clear the game
You get a meter to spawn at 10% clear
the more you clear, the stronger monsters become
But the more rewarding they become as well (xp & loot)
Spicing up things with stuff like:
each 1% cleared remaining monsters gain 10% extra damage and life + loot & xp bonus
Each 5% converts 10monsters of each zones into champions
over 30% each 5% converts a random monster into an elite
each 10% spawns a Monarch boss (Queen andariel, King duriel, king mephisto, etc)
At 25% an Abadon portal spawns that brings you to an area called “The cult of ThREE” which is a big area filled with fallen and Kment and which is in the middle there is a big tree (Inifus model) which you must water the roots with the blood of the fallens the area. Ultimately spawning scaled up versions of Rakanishu, Bishibosh and kolenzo
At 50% an abadon portal spawns which takes you to an area called “The purgatory” which is a vast catacomb filled with only spectres powerful one
At 75% an abandon portal spawns that brings you in a hellish area called chambre of torture where Irarius is imprisoned in the middle and there are waves of monsters
finally at 95% everything dies, an abadon portal spawns that takes you to an area called the Throne of Terror where it’s a scaled up version of the Sanctuary middle room, the pentagram. you get to Fight the Kind of Terror a Uber Uber diablo which at each 10% spawns another boss to aid him
His loot table is comprised of 5 runes and 5 uniques