Immunities in Hell are dumb

It’s been a long time since I’ve played D2 and I didn’t remember monsters in hell always having some type of immunity. It’s so bad I was having a blast soloing everything until nightmare but now I can’t even clear the den of evil cuz u know 50% of the mobs are immune to my damage lol.

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It’s almost like there are skill trees with different types of damage…

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Yeah, this was a change in 1.10, up until 1.09 they didn’t have immunities, so single type damage setups were viable then.

Best advice, use one of the respecs to give yourself 2 types of damage, or roll a hammerdin, which has the least monster types immune to their damage “Magic”.

Sorcs, Zons, druids, Paladins, & Assassins can all do various types of elemental attacks, Necros can use LR (I believe Bone Necros get the same deal as Hdins, but they don’t have the damage output like them). Barbs can use Berserk, which is also Magic damage.

None of this makes it a cakewalk though, and for pure power, you can still get away with a single element build, but you’ll need to devise strategies for skipping areas that have a lot of immunes.

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Pretty sure immunities was added in 1.07 though. Back then I played nothing but 1.09d (this is my first time playing with synergies) and there was certainly immunities in 1.09d.

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The Classic version on classic patches would be the absolute best addition for this game because there is no way to get it elsewhere AFAIK.

Like, 1.04 . if you need information on what it was like, I can give that.

One of the main differences was that there were no immunities at all.
Though, IIRC immunities didn’t come into play until 1.1
That was one of the biggest patches that made classic “nearly impossible”.

Classic was a lot different than the way it is now though… like if you play it now, it’s simply not the same game. It’s a matter of fact. There’s no way around it.

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there were resistances…but there were very few immunities in comparison to what its like now. apparently there was a demand for immunities. hybrids and such. solo play. etc. people kept remaking their characters and getting rushed right. it could have been a gradual thing, or i could be misremembering it. I’ve been playing a long time. but I believe immunities were installed along with synergies. before synergies, there was no need for immunities. not really. why would it matter if there are no synergies?

a week before LoD launched they added the cooldowns to all the major skills/spells. omg just thinking about that makes me jzz my pants. so much other good stuff too… secrets.

Did you get to play when Frozen Orb had no cooldown? :wink:

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In lates 1.1x they also changed the way blessed hammer works, so hammerdins can’t clean out all maps like they used to in 1.12-1.13.

Back then only beast magic immunes (like 2 in the whole game) were unaffected by blessed hammer. Now there are various undead/demon monsters with magic immunity are unaffected as well.

It’s a change I welcome.

Before LoD launch (1.09?) I think there were no synergies at all.

LoD launch was between 1.04 and 1.07 iirc. I’m not absolutely positive of the order of patches or how many. I just remember 1.04, because that’s what they called all of the uniques that were found before LoD launch. So because of that, I assume 1.04 is the last working Classic patch before LoD launch.

idk what you’re responding to though.

https://diablo.fandom.com/wiki/Diablo_II_version_history

To the synergy thing.

yeah they don’t have everything listed, not the most important stuff…for SOME reason. no idea why.

Oh, and you can still gamble uniques/sets, it’s just… MUCH more rare than it was. Before you’d get a unique/set every like… 5-10 gambles.

and if a unique item was in the game, it could no longer be dropped.

so, knowing that, there is a secret…where one could exploit the system legitimately for the in-game main currency.

not only that but there were no level requirements on all of the uniques. so if you really wanted to, you could walk to the den of evil wearing 2 sojs, an etlich, tarn, and iron jang bng.

THAT was awesome.

lmfao i can’t even spell out the name of a legitimate diablo item on a diablo forum.

THAT was awesome.

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In 1.09 most monsters on Hell diff. usually had some form of immunity or high resistance, elite packs always. I vividly remember the pain going through the ice caves etc. on my Cold sorc and having to resort to Berserk on my barb. It might not have been as widespread as it is now, but there was immunities, that I am certain of. To make matters worse, these immunities were introduced before the respec options, and a lot of people had their characters crippled over night! :slight_smile:

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you shouldn’t have ever had to respec b/c of immunities though right? IIRC the only immune stuff was the super-uniques. not bosses, but the notable mini-bosses. You could easily clear the game with one element. It’s just like… sorc doesn’t have all the best spells at the very beginning ya know? There were a lot of different builds. Over time, it just became necessary, because of all the cookie-cutters.
I don’t remember caves being a problem.

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1.09 would have been so freaking good if it wasn’t ruined with hacks.

Synergies massively reduced build variability. I feel like I’m the one guy who hated synergies. Firewall/orb was so good.

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it depends for me. I wish I was playing on 1.09 for entirely different reasons, so I’m more like: I’ll tolerate it.

I didn’t like 1.1 ONLY because it ruined the HC community. over 90% of the community vanished over the course of a few weeks.

actually you know, it would be great if they could put the game on the 1.09 patch, but make it hardcore only.

softcore players can stuff it right.

all hardcore players would flood to it.
like, there might as well not even be 1.1+ whatever in hardcore mode if it doesn’t have a community.

just make the hardcore mode 1.09. :stuck_out_tongue: pretty sure all of us would LOVE it.

Yes, but you learn to live with it.

It’s part of the game, i think they where trying to stop sorc from just face rolling everything :slight_smile:

does anyone remember when Oblivion Knights had Iron Maiden? Like, they had it in their pool. You could be in the middle of a whirlwind, and die instantly because bch cast iron maiden on u. so fkin funny. a barb would have to zerk the entire chaos unless he wanted to die.

roflmfao . talk about “immunities”. That sht killed more players than anything else in the entire game.

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