Why should Warcry be the only war cry that can function as an actual attack?
Howls function, to cause enemies to flee, would fit well with a poison / life-draining type of damage (slowly losing life as the target flees). Think of it as they are being frightened to death.
I suggest that this should be the case; like a weaker version (to consider that the enemies are fleeing) of poison nova for Barbarians, with synergies providing sizeable buff to damage.
EXAMPLE Base Life Drain Per: (+25% DMG Per Level) without Synergy
- (LVL 1) - 1-3 - (over 3 Seconds)
- (LVL 2) - 1-4 - (over 3.5 Seconds)
- (LVL 3) - 2-5 - (over 4 Seconds)
- (LVL 4) - 2-6 - (over 4.5 Seconds)
- (LVL 5) - 2-7 - (over 5 Seconds)
- (LVL 6) - 3-9 - (over 5.5 Seconds)
- (LVL 7) - 4-11 - (over 6 Seconds)
- (LVL 8) - 5-14 - (over 6.5 Seconds)
- (LVL 9) - 6-18 - (over 7 Seconds)
- (LVL 10) - 7-22 - (over 7.5 Seconds)
- (LVL 11) - 9-28 - (over 8 Seconds)
- (LVL 12) - 12-35 - (over 8.5 Seconds)
- (LVL 13) - 15-44 - (over 9 Seconds)
- (LVL 14) - 18-55 - (over 9.5 Seconds)
- (LVL 15) - 23-68 - (over 10 Seconds)
- (LVL 16) - 28-85 - (over 10.5 Seconds)
- (LVL 17) - 36-107 - (over 11 Seconds)
- (LVL 18) - 44-133 - (over 11.5 Seconds)
- (LVL 19) - 56-166 - (over 12 Seconds)
- (LVL 20) - 99-208 - (over 12.5 Seconds)
SYNERGY BONUSES
- Increase Stamina +20% Life Drain Per Level ( Biggest bonus for generally useless skill (fitting aid to Frenzy as synergy for speed chasing fleeing(howled) enemies))
- Natural Resistance + 15% Life Drain Per Level (Basic bonus for useful but not necessarily maxed skill - More functional than physical defense if using a nova-type, cast non-melee attack )
- Battle Orders +5% Life Drain Per Level (Small (basically useless by itself) Bonus for necessary skill)