So I dont really know a better name to call it, Ive seen posts talking about the MF consistency. Now I was never a believer in it but my mf is too in coincidental for this to be untrue and now I think its actually whats happening ,What Im talking about is the first few MF runs of the day.I find all my good items in the first few runs of andy/meph and pindle then everything there after is pure junk. I tested this for about a week.Did a total of about 20 runs on each boss each day over a weeks period and in the first few runs of the bosses I got 3 occys,2 shakos,2 sojs,3 arachs, 2 dungos,2 g-faces,jalas mane,sur rune,mal rune , ist rune, titans,t-strokes,2 tals ammys, 1 maras.But heres the thing, I found those items on the first few runs of each day of mf runs and as mentioned everything else was junk after about 4 runs.I seriously did not believe this when I had read about it but try it for yourself.its way to inconsistent to simply be RNG.I was the one being the white knight about its all RNG until i went and tried this for myself
I’ve been mfing like a lot since release, pretty much every day. What I can tell you is…most of this stuff, it’s superstition. Every monster kill, it’s another pull of the 1 in 50,000 slot machine (or whatever the odds are for any particular item). There is no difference in time of day, whether it’s your first runs, or your last. None of that factors in or matters. All that matters is how the 1 in 50,000 (or whatever the odds are for any given item from any given monster) rolls. There’s nothing much more to it than that (besides your MF%)
I have just a little over 400
There’s a conspiracy theory under every rock these days…
I usually just do a handful of runs each day. So far in D2:R, I haven’t found much. I’ve been playing like this for many ladders in the original game since 2017. This is probably the worst run of luck that I’ve had in all of of the starts since I started playing again in 2017.
Solo self found, except for trading 1 gul for Ist+Mal. Still running a sorc with dual spirits. I did find an Ohm and made CTA.
Suggestion: Buy a few lottery tickets.
Remove “theory” then u will be correct. =P
Bad loot protection exists in Hearthstone. If you go for a certain length of time without a legendary they give you one. That kind of participation trophy everyone gets a gold-star crap completely killed the game for me. They never did it for the players either. It’s an excuse to raise the prices if you’re guaranteed a good card just like the sports world.
That Fraud u feel can be implemented with the combination of some elementary functions in math. As long as it is coded by men, nothing is really RNGed.
I’ve been recording trav runs for a few weeks now. What drops (even if nothing), what # of run it is for the play session, and the time of day it starts. I wasn’t really recording for this purpose, but I can sum up all the drop counts per run ID # and see that yes, the first run does on average have much higher chance to drop items than subsequent runs.
This is very perplexing. Now I have to shift my study and see if relogging has an effect, or if there’s a time span between runs that triggers the variation. Man, I wish I could post these graphs here…
Sorry but it is just anecdotal evidence. Its about your feeling what was good item.
If you want to do proper research, list all uniques and set items you found every run and when that run happened.
Also how should i understand that first hour? First hour of what? If i log in tonight and do 30 ancient tunnels in 1 hour, then what? Next few hours will be worse drop? I can definitely test that and report results.
But my issue is with that 1 hour, if i turn off game after 1 hour take 30 break and then log in again, now what? Do i have better drops again? If not, when it resets then?
sounds more like, every 20-25 runs you get something nice. Would be funny if you did just 5 runs and had the same result.
But like others said before, RNG. It doesn’t matter and as I run a lot of MF runs myself, I can’t hold up your results. It’s random.
I actually find more uniques with 150mf
than 400+
I dont know why… maybe because i have higher killspeed compared to full mf.
My personal theory… the less mf you have, the less stuff like charms, rings, amulets drop and it gets replaced with a different item.
My biggest drop so far were 2 uniques from 1 group of fallen with literally zero mf because i just wanted monarch xD
Came back after a month break.
3rd meph kill got a 135 Shako…
First arcane sanctuary run got an ist…
I trust Activision so little that I don’t think its farfetched to think they messed with drops.
This isn’t accurate or true the breakpoint is around 300-350% mf for best drops and you notice it big time.
This being said I have no idea why people are reporting better drop rates based on time not spent playing.
Your personal theory is entirely wrong and based off the ignorance of MF…
Jewels and Charms and such the drop rate for that is not based off your MF but off the monster type you are killing… just saying… some monsters have way higher rune drop / jewels and charms…
MF literally just checks to see if the dropped item will be magic/rare/set/unique… and the calculations for them have been known for numerous years probably around the time you were born.
Didnt say thats true.
Im just saying that this is my experience so far with trash mobs.
Of course it looks way different by farming act bosses only because you hardly expect them to drop uniques.
Could also be some psychological thing.
I dont know
There is no mystery left in how MF works it has been understood for many years now when it comes to Diablo II.
Want charms and jewels go kill mana leeching mobs like specters… they also have like 4x higher rune drop rate as well. Oh also Lower Kurast has some broken chests that have crazy high rune drop rates when you get over 4 players in your games 8 for best results.
Arcane Sanc, Chaos, Tower best place to find em also mf isnt needed here for those drops.
MF is only really useful when going for uniques from Champions or uniques as well as bosses.
For the 1 millionth time…
MF% does not affect rune drops.
So, just with any other conspiracy theory I have one question: Why would they do it?
To start with, you have a 20 years old loot system in place, where people still struggle to find some of the best gear. You can do 3 things with it:
- You can increase all drop rates to give instant gratification to players. It takes overwriting only a few constants. (default chance for an item being rare, unique and set)
- You can leave it in place: You change nothing.
- You decrease the drop rates in hopes people will play more, hunting those GG items. Once again, you just change a few ingame constants.
ooooor: You can implement an elaborate system on top of the old one that checks how long have you been playing in a predefined time period (say each day) and dynamically (and based on what you say, drastically) changes above mentioned constants, and probably even have some weighting system towards uniques more valued by the community, in order to… why exactly? To implement some kind of hidden “daily quest” system, so you log in every day for a short time?
The conspiracy method would take the most effort, would have the most risk of being bugged, and it’s still not clear what exactly would they achieve by it.
From my experience, running ancient tunnels with 350-ish mf for more than a week, I had days when every run dropped at least one unique, and days when rares barely dropped all day.
Funny how every time you make a post like this you somehow got the exact same items and every time I don’t believe you
MF doesn’t do a HUGE difference as people think, especially when you get above 350%. The MF number ONLY applies to magic blue items % value. For Rares/Sets/Unqiues is FAR FAR less and suffers very large diminishing returns.