I knew it D2R mechanics are wrong

Now livestreamers are pointing it out, attack speed broken, dot-tick damage is off, it’s like I said and nobody ever listens to you unless your some “famous” streamer or youtuber, D2R remains broken.

The AI was not this strong & I pointed it out several times. I told you so

Rant over I feel great now, gosh I hate it when I’m right.

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Well, to be fair, many of us have pointed at ‘straight up differences’. Also, i don’t feel you really ‘ranted’. Seemed ok to me. :smiley:

it’s not that nobody listens to you, it’s mostly that these are known bugs that have existed since the orginal game first launched and everybody has adapted to them. the poison bug from the snake guys and their poison spears has been a thing since forever. the dot-tick damage has always been messed up. it’s why the abuse of full rejuv potions and TP spamming became a thing, the players adapted to the situation and still figured out how to beat the encounters.

attack speed has always been wonky. it affects different classes and builds differently, and it can apply differently due to different gear.

you haven’t been saying anything the rest of us didn’t already know, there’s just so many people complaining about it now becuase there’s so many people experiencing D2 for the first time right now.

don’t get me wrong, i hope the new publicity spurs blizzard to go over the game code and fix the old bugs. the graphical overhaul doesn’t touch the core game mechanics and code, and diablo 2 is not a huge chunk of code for them to go through.

the problem is, it’s 20 year old code. it’s legacy code, for all intents and purposes. the few friends i have who are software devs tell me it would be a nightmare to scour through all that and recompile it, unless the original developers left meticulous notes, which, well, i wouldn’t bet money on that.

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I had ​to re-read your entire post, just to make sure, and then i found this.

Yup - mostly. But, there is a few new ones too that have some what varying impacts, from completely irrelevant, to somewhat more relevant.

No I was told the game worked fine just like the original several times. Same code same game & worked the same. The fact is though it doesn’t work the same. It might be the same code but something involving frames? I don’t have the answer for it, I just knew something was wrong.

Listen you launch a game and now have these game breaking bugs, well congrats you can now cheese the content, I mean why not right? Launching a game like this will now confuse a lot of players especially on console, people actually think this is how the game was suppose to work & that’s what is sad.

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Serious question mate, not meant to invoke a fight. But, where did you ‘hear’ this. I only ask, because it takes literally mere moments to browse these forums and well… I think you would have drawn a completely different conclusion.

And well, if you heard it from Blizzard, Blizzard tells stories, and then changes them. All too often.

that’s true, but i would argue that there aren’t any consistent ones that are game-breaking

some of the enemy AI’s are more aggressive, and i’m pretty sure but can’t prove it that lightning resistance isn’t being calculated correctly(i shouldn’t be taking damage from beetles lightning in act 2 nightmare on my 86 sorc with maxed out resistances, but i do)

i’m sure some of these things are a bigger issue for people running ubers bosses, but for most of us they’re just annoying rather than gamebreaking

David Brevik himself said this along time ago that it would be hard to remaster because of something to do with frames, I don’t have that video but it is floating around somewhere.

Ok, but that only says paraphrased"David Brevik said it won’t be the same, or ‘very hard to do’". You said you heard it is the same. That’s all i was asking you. From who? But, you don’t really have to answer, there was more of a buried point in there.

Hopefully, the game gets fixed up, and we all get being happy. Cheers.

I noticed the improved AI in beta which is a great thing, I don’t see how that can be worse than before.

From who? Anyone lol, reddit users, forum users, I don’t keep track of people, maybe trollers? People in livestream chats? Is that the answer your looking for?

There was an article that discussed how so much of the original assests were corrupt and they had to rebuild them.

Look up the article on PCGamer. It really does make you understand just a little more how hard they worked on this and why all the people talking about they should have done this ect have no idea what they’re talking about.

Here is a quote from Ferguson in the article “When you dig into the code, there’s Diablo 1 code in there. There’s a lot to discover and a lot of intricacies,” said Fergusson. “That’s what makes it have its personality. The notion that the old code works the way that it does means you have the game that you have. If we were trying to change engines and recreate it and we didn’t have those intricacies of the old code, it wouldn’t feel the same. We’re actually really grateful that we have what we have, because [players] can have that authentic experience.”

Yea, that is fine enough. But, all unofficial sources. And, Blizzards official sources, have openly admitted a changed game. That’s all.

I think the broken mechanics haven’t been a big deal because they have been advantages for previously annoying things.

  • Cold Mastery bug - immunities were annoying, so no one minds
  • IAS cap bug - melee were weaker than casters, so no one minds
  • DOT bug (ticks approx 2.3x faster) - DOT skills were pretty weak (firewall / poison), so no one minds

They’ve fixed the first of these, we will see what happens with the others. Personally I like that this increases viability of some stuff, though PVP is totally busted at the moment.

Hmmm what does this imply

they have openly admitted a changed game
that they’re aware of the issues and it will be resolved or are they just going to roll with the punches? I don’t understand maybe you can clarify more?

I wish i could answer this for you, i really do. But, no one but blizzard can answer this, honestly.

I do know they ‘must’ be aware by now. Will they fix it? Jury’s out mate. I don’t have much faith in Blizzard at all, tbh.

That’s only the beginning, stuff is still being uncovered, I know people were complaining about “stun” mechanic, especially for PvP. I can’t confirm but it could be another issue, maybe it’s regarding the IAS.

No one minds? I mind, you can literally cheese the content, it’s like exploiting.

You do realize that when a streamer uncovers this to the public they just make profits off it right? In a way you would be correct. They don’t mind getting them subs & follows.

Also it didn’t make these builds viable it turned them into “the only viable builds”

i was gonna say, my cold mastery is sittin at almost 200% reduction in enemy cold resist and i can’t kill cold immunes, i was about to get mad that it was workin for everyone else but me

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Yeah idk doesn’t seem to work for me. It also feels like half the spells don’t even hit in general, maybe another thing to be uncovered mechanic related.

theyll figure it out, its just gonna take time.

studios just push out products before theyre solid now. yolo-style-fix-on-the-go

a lot of these issues are “new framerate” related i assume.
if anything is based on frames ofc itll be janky when you go from 25 to unlimited :wink:

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