I figured out the archetype set for the D2 advancement: Nagi and Luminary

If it wouldn’t be a love story, then at least it would be a new political sense.

And the Luminary would fall under the value classification of Intrinsic Ambience.

Nagi: Reasonable Spirit
Luminary: Faithful Man

That is sufficient insight to share about a REAL step forward for Diablo 2. The ball is truly in Blizzards court now.

1 Like

Just write a book bro.

2 Likes

What a pleasantly concise post.

2 Likes

by the way, I have updated my blog

www.gpomp.com

To correct my failed assumption that the “faith man” is a paladin…

Wow…no word salad. Amazing.

…until I checked the ‘blog’…I retract ever calling you a troll. The amount of effort to compile such an unhinged mess is truly astonishing.

Dude…this is a game…aimed at…you know…HAVING FUN. There is no hidden agenda or meaning. There is no trifold symmetrical design, no political message. JUST A GAME.

1 Like

You would think confused12 could help this guy given the similar conditions.

3 Likes

Ok so game theory is just a theory and role theory is just a game because in that theory, whether roles exist or not is controversial because “others have argued that the concept of role takes on such a broad definition as to be meaningless” so we’re playing the game of “risk” when we stop to consider roles in this game called Diablo 2 who’s passive role structure is not being made clear up against the competitor POE where trifold symmetry is significant https://assets.maxroll.gg/wordpress/passivetreecolor-519x506.jpg and knowing that POE must be fundamentally different because otherwise it would not have been made, leaves Diablo 2’s 7 hero hero model, which is capable of being plugged into that trifold symmetry, to only alternatively be interpreted with the lines of that symmetry organizing the 6 main heroes minus the Necromancer into 3 sets of separately classified symmetrical reference points for their 4 stat adjustable set which makes these 3 different symmetry types possible and apparent through the starting stat structures for each individual D2 hero?

You see, by deduction we can infer that D2 could easily be this alternate approach through the same trifold lens of organization that POE has, which means it’s even more advanced. Because the Druid isn’t really fulfilling the hybrid role with 2 other hybrids as a support/dependent(glass cannon mage). He’s really the only true hybrid as an outsider to the trifold symmetry where he’s replaced the Nagi, but in later stages of heroes structure advancement it is revealed that he, as a hybrid, makes more sense as a soloist/support. Which is why the skill “furry” was never changed to “flurry”(doing % based cold damage of weapon) to both not conflict with the skill “lightning furry” to make him more rightfully dependent on his oak sage. Instead, he remains an oddball “survivalist” with physical damage which makes him more of a soloist/support with sages. Hence “lone druid” becomes the interpretation of him in Dota 2, where they fail to also classify him as a support, which is why he suffers in any position outside of mid.

Plus, if I’m not a troll then my many perspectives are either realistic, or they are useful as story generating material. But why do I feel like you’re going to fall back on the Peterson crutch with a response like “what do you mean by realistic?” when symmetry group SU3 in quantum mechanics which is at the heart of physical reality is composed of an equal lateral triangle and hexagram structure.

I leave you with some poetry and a particular perspective which you might have overlooked and I want you to reflect on how these may be related to the world overall and it’s history.

The heart of the child deviates, and at the heart of religion is anti-war. Surrounding both is a great struggle, but taking laughter seriously is the hardest philosophical chore.

https://ibb.co/szpj2hN

Don’t drag quantum physics into this huge pile of nonsense.

1 Like

Why does all nonsense have to be perceived negatively when considering stories, and particularly stories for video-games? Why does everything have to be confined to the senses in a video game? That’s practically trying to drag science into the picture. Why is your hypocrisy so special?

Second, are you telling me that I can’t drag one, just one of the four forces of physics into my “nonsensical perspectives”* when games like dota 2 have based their entire narrative on the the big bang and the four forces?

https://www.youtube.com/watch?v=6Yz6l02LUW0&t=140s

Also, what if when it comes to the senses, it’s actually matter that matters the most? What a “go figure” that would be huh? I need a shirt that says “matter actually matters too” considering that we haven’t been able to successfully unite general relativity with the standard model.

Meanwhile we wait for the topic of whether geometry or numbers are more psychologically influential to be ruled out, with building evidence to show that math definitely has a psychological potency about it.

Final point. You are aware that string theory has failed, at least to one of the founding fathers of string theory, Leanard Susskind. And so he asserts that we must figure out a reasonable theory for de sitter space which is a key concept within the framework of general relativity in which gravity is obviously the key focus.

Key point to take in from that interview:

https://www.youtube.com/watch?v=2p_Hlm6aCok&t=2985s

Matter DOES matter. Another triumph!

1 Like

By the way, I’m starting to have a major vision of a unique way up a 3 level hierarchy that is familiar to the process which I’ve been inspired by in a Jordan Peterson motivational video which I think he probably got from Jung. But the simple premise is that you start out as a child, then you become dangerous, and then you learn how to control it. I have a different more clearly specified take on this process which I’ve figured out how to use Diablo 2 archetypes and actual virtues to express and since this is for males, it ends up being all male archetypes involved.

So first you start out as a Paladin as a “deviating child” which is represented by divergence from strength to energy, and this gets represented by the high strength required by a Mallet(hammer) deviating into a magical hammer. The virtue that unifies strength and energy into one word would be “Pivotal”.

Second, you ascend to the Barbarian as a “thinking animal” which gets represented by his radical thinking cap(wolf howl) and transformation into wolf. The virtue that unites conduct and recognition into one virtue which I don’t have a word for, but elegance and recognition represented the “Nimble” in a coordinate plane of values that I mapped out.

Third, you ascent to the final archetype, a Luminary as a “faith man” which of course I have no idea yet, how or what this may be represented by in the game. But the virtue that unites elegance and courage into one virtue which again I have no word for, but the virtue of conduct and courage is the “valiant” in the coordinate plane of values.

Therefore, the ascension would look something like from the pivotal to the nimble to the valiant. But like I said, the last two words are incorrect and may not even exist. But I have had success in the past of finding words out there that do exist which are composed of compound swaps.

I need to go make a visual diagram now that represents this hierarchy, and hopefully figure out what those two words could be…

Meanwhile, I’ll share this diagram to show that the Paladin could very well represent energy to a 2/3rds degree with his offensive and defensive passives. Strength represented by combat skills. But in our minds we would have this idea that there is a pivotal separation between say an aura that is active and holy shield, even though we use them both at the same time. Strange.

https://ibb.co/Wb70sTz

Update: good news, I just figured out that a word for elegance + courage would be majestic or regal.

But as for a single word that encapsulates conduct and recognition. Well, there apparently is none, but honestly, I feel like this more represents the Assassin as a Zen Machine.

Intelligence and Recognition can come together to imply perception or insight, but we have no single word for those. Maybe it would be luminous? So what I’m saying is that wolf how could have been alternatively labeled luminous?

Once again, we have no final word for both the Barbarian and the Assassin when using wolf howl and scissors claw in particular as the legitimate mother and father figures in the tall isosceles trinity which represents of their composite virtuous natures.

“All war is a symptom of man’s failure as a thinking animal” - John Steinbeck

https://www.youtube.com/watch?v=svnHfYwuBuU&list=OLAK5uy_n3MH22VZiqsbAngUvSI2hZ9EnuUmTdQW8

One final thing to note is that as I mentioned the value of Intrinsic Ambience at the start of this thread, which was originally represented with the values of elegance and recognition, there actually is no word that exists to encapsulate these two values either.

So in final, we have no word to represent conduct + recognition nor elegance + recognition. Recognition representing the instinct of the animal. AI suggestions perception and insight for the first combo, but perception and insight seem quite different from each other and call for a new word to even represent both of those.


So I’ve now put together my vision in it’s entirety with the following 2 diagrams. I figured out that I could plug George Gurdjieff and his story right on top of a coordinate plane of values. I’m not saying this means anything perse, but I think it helps us to realize the potential value in his “4th way”.

https://ibb.co/RGfmyc3S

But I think that this alternative approach for ascending up a 3 tier hierarchy, while surely inspired by Gurdjieff’s 4th way, is not in exact alignment with his philosophy. Perhaps this could be like a 4th way, or at least maybe a new way all together.

https://ibb.co/JFC3CkDw

Finally, I have to point out that the Paladin representing a child at the bottom of a micro-family-hierarchy is not necessarily a real natural interpretation because the Paladin, in the DnD realm, would represent the Hero at the top of a micro-hierarchy where you might have a deviant Sorceress at the bottom and correlative Druid in the middle.

But the Paladin does not literally classify as a dependent in the game, mostly because he has 3 life per vitality point and not 2. But I want to point something out here… if his base values of strength and energy are pivotal, then that means there should be some kind of sense of shifting his DEVOTION from one to the other. From auras to combat shield for example. But we know the Paladin uses both at the same time. So how do you fulfill this pivotal sense? Maybe you provide a mode where the Paladin has enhanced energy shield and enhanced auras but drops down to 2 life per vitality point. Maybe this should be a permanent change with no devotional shift perse. But maybe what happens in turn is that his PLAYSTYLE becomes more pivotal. Then again, auras don’t actually use energy, but still classify as mage according to my diagram. If auras don’t use energy but classify as mage then I can’t wrap my mind around this.

Now we have run into a similar problem like this for the archetype of the Bowazon, but that’s more or less complicated because of Valkyrie which means the only way this problem for the Amazon can be addressed is through dynamic build sophistication.

Note: the Barbarian as also a strength/energy hero, represents the pivotal just fine because he obviously switches between warcry sticks and combat skills, but I’m not saying for the sake of battleorders/shout here, I’m saying for the sake of switching between say warcry stun and whirlwind as an example. For the paladin, there might be a switching between auras, but there’s no real sense of switching between auras and combat skills. Hence, problem identified.