Why Hustle armor is bufed to decend state, but Hustle weapon as huge promising QoL for many melee builds is nerfed to the ground, I cant understant this.
Blizzard u killed huge chance to make Spirit for melee and make melee viable.
Bye bye 2H barbs meta and FRW builds, instead we get the same sh… again.
Terrible, terrible, thx again to llamer and his crowd lol
Change 5% CtC BoS to +1 BoS so it will be balanced at low levels and would work as mini CTA alternative at high lvls.
Not like Spirit, a main item, but like CtA, yet another mandatory pre-buff.
Oskill would make it even more mandatory because it’d be easier to use, not to mention scaling with + all skills bonuses…
The change is fine because it actually addresses something now. It does more damage now, but required you to actually have it equipped. That makes it more of a mid-game runeword as intended, instead of a late-game prebuff.
Prebuffs suck. Attack speed breakpoints shouldn’t require a stupid prebuff; they should be achieved through your skills and gear pieces. Two handed weapons and shapeshifters do need some fixes, though. It’s disappointing that we didn’t see anything on that front.
Yeah on the one hand I’m glad they tried to make it viable to use in its own right rather than just a pre-buff, b/c pre-buff mechanics do suck, especially with CTC vs. o-skill, since you could be swinging a while before you actually get that proc…
It’s kind nice that it’s not super OP in terms of completely invalidating the other mid-level uniques and RW, 3 OS is easier than finding 4 OS Eth weapon for Oath, and lvl 39 is pretty nice and it’s cheaper than Oath of course.
For something like WW that doesn’t proc CtC you’re stuck concing until you get a proc, then you can get the combined 35 (14+21)% IAS of lvl 1 BoS and lvl 1 Fant, but I’m not sure if 35% IAS really opens up much in the way of 2H builds.
You could in theory use DS or something to proc it faster, but then you’re spending more points when barb builds are already tight on skill points (although WW better than some) on just a pre-buff.
I think it will be cool to see on some merc builds and may be pretty cool with Frenzy/Zeal/Fury though as an off hand for the fant, but I’m not sure it will win out over LB’s decrep+sanct in off-hand duty, but if it’s mid-game only that’s probably okay.
I think it’s one of those situations that in a vacuum it’d be pretty cool, but it’s still not quite a “melee spirit” in terms of end game viable and it’s lost a lot of the pre-buff bonus it had from PTR, so that’s left people with a kind of “meh” after being excited about the 44 IAS prebuff option. Still is a nice addition to help progression until you get Oath/Unbending Will/etc and then finally Grief.
I could see it being quite awesome in conjunction with base damage + AR overhaul, but we’re not getting that this patch (if ever) so getting it peace-meal is kinda bad, similar to the Shockwave changes - yeah having that build be good w/o a bug is good, but spreading it over multiple patches means it’s bad again. I get that they wanted to re-baseline the power level w/o the bug maybe, but seems like that’s the perfect thing to have in PTR - fix the bug and buff the build, and then fine-tune the numbers based on PTR feedback.
Hustle item actually is a viable option… Remember, that not everyone is rushed… The item is amazing mid-end game choice for mele characters, amazon, summon necro, summon druid, etc.
Preciously was ONLY pre-buff item and that’s it! Now actually is a viable option for many under utilized builds (especially mele builds).
P.S. Not to mention that on act5 merc is going to be bonkers!
Those final patch notes are the best thing in the game after they released D2R!
Except the old hustle validated the old rws and uniques… because it WAS a prebuff weapon.
Now it invalidates all those mid game rws and uniques because you’re going to use this until you can get the same rws that invalidated all those other runewords and weapons.
At least with the old hustle if i found a bonesnap i could up it and take it all the way to hell. Now that’s a garbage option for any melee build.
headstriker is difficult to find… Hustle you can make from NM Countess…
I really do not wanna argue anymore, if you do not wanna use the runeword in its current state, please feel free to use any other item that is currently in the game!
If you do not see usage for you, than the runeword is not for you!
As I explained, I am planning to fully utilize it for many builds (all mele builds, bowazon, summon builds and Merc as well)
So is a KO. And no, NM countess doesn’t drop Ko runes.
And headstriker is actually not hard to find at all if you actually played melee and farmed in nm for a bit.
Poor excuses, i knew you’d bring up sole inane excuse about item rarity. The fact you didn’t know nm countess doesnt drop Ko runes tells me you’re opinions aren’t worth debating.
Ideally i would prefer they fix tha nerf that 2h weapons especially polearms got for whirwind, this runeword was maybe an unintentional fix but now even that is gone.
Very underwhelming for barbs and melee in general.
They won’t. The only way they fix the 2h nerf is make it to where attack speed doesn’t matter at all on 2handed weapons (so classic d2 ww). That’s not for balance reasons but for the mechanical limitations they introduced into whirlwind in 2.4.
No i mean 2handers need to always be at the 4 frame cap no matter what ias you have; ie ias doesn’t matter like how it worked in classic d2 (not that it hit every frame). 5 frame cap is a 20% damage loss compared to 4 frames. Not only can dual grief hit 4 frames they are both hitting for 430ish dps at the same time doing over 800 dps every 4 frames.
Not even a perfect ebotd archon staff (has the tightest damage range of all two handers) can reach that kind of dps. If you want to get technical a perfect ebotd archon staff does 638-762 damage. Thats an average of 700 dps. Let’s not forget grief has 20% DS as well allow a barb to reach a near guaranteed critical (factoring in Grief, highlords, gores, and wep mastery).
A perfect ebotdtm has an average of 810 dps but its damage range is so varied that its a high risk, reward type of weapon. you can still hit 5fpa if you use hustle to prebuff with the lvl 1 bos otherwise you’re stuck at 6 frames. However, because 2handers are capped at 5 frames that acts as a 20% dps reduction on that 810 dps average compared to grief. meaning, in comparison to grief, a perfect ebotdtm has an effective average dps of 632 compared to dual grief’s 850ish average dps. None of this even factors in the deadly strike on grief either which makes grief far and beyond any two handed weapon for whirlwind.
Oh boy next lesson will be on the mechanical changes from LoD to 2.4 that firmly cemented dwing as the only option for ww barbs.