I will after YOU gain some basic comprehension skills and actually discuss things in good faith, because you clearly havenât understood anything or youâre actively trying to misrepresent everything Iâm saying in the midst of your baby tantrums.
Stop thinking with your ego and start thinking with your brain like an adult. Not hard.
Iâm hoping the devs consider last minute changes to the Hustle Weapon. I know its a long shot at this point with the PTR ended, especially changing to a better name like Fervor, Haste, etc.
Your probably right. Reading patch notes again, it says âLevel 1 Fanaticism Aura.â Itâs likely they just forgot to add âWhen Equipped.â Otherwise, it could be interpreted as an o-skill, which would be much better.
A streamer said that was a typo and it was aura when equipped but if its in fact an Oskill then its not a bad change at all.
Maybe someone can get dev confirmation?
Nope, it was meant to help melee on playthroughs. To get a weapon to get going in nm/hell. The first design was crap and only useable as prebuff, which sucked. Now they tried to make it more viable in using as nm/early hell weapon, but itâs still not good.
Because prebuffing is a crappy mechanic and hinders your gameflow. People want to play and not juggle items to prebuff so they can start playing after 30 seconds each 2 min run.
Nah, they should just fix the issues of melees instead of implementing crappy workarounds.
Making a runeword with a ko rune is not âhelping melee out through playthroughsâ when youâre requiring them to farm hell countess for a ko rune which is now better to use on a harmony for mobility.
Idk about you but i only play melee and i never made a harmony for âmobilityâ because as a melee youâre preoccupied with actually trying to kill things and for that you need crushing blow. This thing doesnât have crushing blow. This thing doesnât have deadly strike, no OWs. Itâs base enhanced damage is lower than a passion which is something else i hardly ever make because 250% ED is still simply not good enough for nightmare or hell which is why your default is always to farm for an oath at hell countess.
So now hustle is worse than harmony for mobility and worse than passion for actual main hand use. It only had use as a prebuff and still only has use as a prebuff except its mediocre. It blows me away and I can tell that everyone who looked at hustle did so in a vacuum without even considering the other runewords that already exist:
(Harmony for bows, passion, obedience, oath). Are all functionally better runewords and still hardly ever get used because they require runes similar in rarity to Ko and do not provide a big enough damage buff to justify farming them. In most cases melee is going to be better off finding a unique weapon and using that over any of these runewords (headstriker, butcher, nords, baranar, etc).
Because of the hustle nerf nothing has changed. Youâre still better off farming for an oath and praying for a unique drop, except with the old hustle the pool of useable uniques was expanded.
To make Hustle more readily available in NM, in addition to changing Fanaticism Aura, they could simply replace the Ko rune with another Shael rune along with the other proposed change of changing Eld rune to Eth rune (making it Shael Shael Eth), which allows us to increase IAS on the weapon to 40%âŚ
Hustle Weapon
Shael ShaelKoEthEld
5% To Cast Level 1 Burst of Speed On Striking
Level 3-51 Fanaticism Aura (or make o-skill) +40%+30% Increased Attack Speed
+180-200% Enhanced Damage -25% Target Defense +75% Damage to Undead +50 to Attack Rating Against Undead +10 to Dexterity
On the Hustle armor, this would increase FHR from 20% to 40% (Shael) and add Regenerate Mana 15% (Eth), while removing +10 Dexterity (Ko) and 50% Slower Stamina Drain (Eld)âŚ
Hustle Armor
Shael ShaelKoEthEld
+65% Faster Run/Walk
+40% Increased Attack Speed +40%+20% Faster Hit Recovery
+6 to Evade +10 to Dexterity Regenerate Mana 15% 50% Slower Stamina Drain
+All Resistances +10