So I have a level 94 Druid, Zoo keeper, who runs a bow (Faith in a Crusader)… and I’m quite fond of my Act1 merc (Mist in a GM).
Not giving up the Act1 merc.
Merc has a decent ethFort and Andy’s lid with a 15IAS jewel in it.
Druid, is primarily a Zoo keeper… so he’s wearing a Jalal’s pelt(Um’d) and an Enigma (for easy Zoo placement)… the rest I get confused on.
Gloves are 20ias, 10crushing, 1%LL, +4dex, +10Life, Light res +5%
I sometimes throw LoH on him, and have an assortment of unique gloves on a mule
Suggestions welcome.
Boots are GoreRider… Druid has no critical strike/bow skills so… ??
I sometimes throw WarTravelers on him, and have an assortment of unique boots on a mule.
suggestions welcome.
Belt is a Razortail.
If I am running WSK I thow a TGods on to survive Souls, I have an assortment of unique belts a on mule
Suggestions welcome.
Rings are Bul-K and RavenFrost.
I have an assortment of unique rings a on mule
Suggestions welcome.
Amulet is a +3 Summons (for, Summoning) then I swap to a Atma’s for ctc Amp Damage.
(as an FYI my weapon swap is Hoto/Spirt for summoning).
I have an assortment of unique rings a on mule
Suggestions welcome.
So, I’m running a character with bow, whom has no bow skills, and trying to increase my damage, without loosing much Zoo power.
Really would appreciate any advice on Boots, Belt, Gloves and Ammy/Ring… not real excited to ditch the RavenFrost tho.
Oh, this is purely PvM.
Thanks.