How to nerf Mosaic without ruining the Martial Arts Assassin

On Youtube MrLlamaSC likes to talk about Mosaic. And I eventually got around to making a Mosaic assassin, which certainly melts through things like hot knife through butter, but can still die if you are not being careful enough. But the sad fact of the Martial Arts assassin is that without Mosaic, you really have no reason to play a Martial Arts assassin other than to punish yourself for the sake of some novelty experiment or personal challenge.

Therefore, MrLlamaSC suggested in the video linked above how all the Finishers Moves, Dragon Talon, Dragon Claw, Dragon Tail, Dragon Flight should just automatically refresh the charges. And I like this idea, because it would make Martial Arts assassin something playable from level one. But that would then make the Mosaic Rune Word utterly useless, hence my following suggestion would be that you can only carry one type of a Charge at a time by default. Which would mean that you would have to choose from having either Tiger Strike, Cobra Strike, Fists of Fire, Claws of Thunder, Blades of Ice, or Pheonix Strike charged up. And then I would change the Mosaic rune word to allow our assassin to carry one additional type of charge. Therefore, the Assassin with dual Mosaics could choose to have up to three different types of charges being active at any given time. Or if you want to just make do with one Mosaic rune word, you could potentially make do with just two types of Charges.

With this change the Mosaic Assassin player would not have to spend who knows how long to just build up all the possible charges. For example, depending on the area you face you could just choose Blades of Ice, Fist of Fire, and an appropriate charge up of the Pheonix Strike. Or perhaps you might choose to just wield one Mosaic and go for a full Physical Claw assassin, building up Tiger and Cobra strikes, and just cutting everything in half with your maxed out Dragon Claw finisher and Claw Mastery. Not to mention that with lesser amount of potential Charges stored up, the assassin would not manifest a re-enactment of the Chernobyl Nuclear Reactor Disaster every time there was a kick on the screen.

And I think Mosaic Assassins would be pretty much about as good as they ever were, but players would not be limited to the possession of dual Mosaics for an Martial Arts assassin.

Oh well, my two cents.

Anything changing other aspects of the game to support the current broken Mosaic mechanic may likely shape the game around a skewed dynamic.

What about this for Mosaic: Instead of the whole % chance of not using a charge, that instead when you attack or use a skill a random 1-2 charges is applied for the skills you have available or specced into? Or something along these lines, as it would also match the essence of mosaic building up a plethora of charges that look pretty. It would also get rid of the whole having to pre stack charges everytime u do something outside of town