How to nerf Grief (idea)

D2r is a REmaster but i still think they should nerf some runewords but not the stats just the lvl req. I think grief shouldnt have lvl req 59. i think lvl 85 is fair. Like azurewrath.

3 Likes

i don´t know if they should nerf grief or maybe instead buff the others. physical damagers are weak enough.

9 Likes

I will give you answer how to nerf grief and it has few steps:

STEP 1
Improve majority of unique weapons

STEP 2
Improve Barbarian Masteries and add more passive bonuses to various masteries like crushing blow to maces, open wounds to axes… also increase +ED on it like 4x and add +min+max dmg to it also based on weapon type. Like one handed axes +5min/+1max per skill level, two handed axes +10max/min…maybe splash dmg to polearms, pierce to spears, stuff like that.

STEP 3
Add more damage to paladin shield

STEP 4
Now you can nerf grief and lower +dmg to half or something

Its complex issue, because its not grief being too strong, its other stuff being too weak.

6 Likes

59 is a good min level though, thats mid NM going into Hell weapon. I dont see what the issue is there other than making melee even harder in a playthrough…

3 Likes

My thoughts on overall “balance” in general would honestly just piss a lot of people off. :stuck_out_tongue:

If it was my call I’d probably do the following:

  • Make Conviction/LR not break immunities.
  • Lower damage on Blizzard.
  • Remove Concentration Aura’s hidden bonus with Blessed Hammers.
  • Reduce the holy bolts damage on FoH and buff the lightning damage.
  • Change Grief to +Max Damage instead of +Damage.
  • Make Smite not apply effects from weapon like Crushing Blow or +Damage.
  • Revert Bowazon to pre 2.4.
  • Let Druid vines/spirits synergize with other summons.
  • Remove Necro Golem synergies and Buff Golem Mastery.
  • Remove the fear effect and corpse requirement on Grim Ward
  • Slightly buff Barb masteries further.
  • Change damage bonus on Whirlwind from 5% to 6% per rank.
  • Give Whirlwind a damage bonus while using a single 2H weapon.

(Frankly I don’t know/care enough about Sins to comment on them.)

Take into account my most played characters are a Blizz Sorc, a Foh/Hammer/Smite hybrid Pally and a Bowazon.

Just my 2 cents.

4 Likes

Do not nerf Grief. (why nerf the only one viable runeward for melee?)
Buff base damage by 50% for all weapons.
Increase rune drop from tresh (indirect nerf to teleport)
Make ww immune to slow.

1 Like

Grief is too strong for the cost, basically invalidating other options.

The issue with melee being too weak is a separate issue entirely. Melee needs to be more viable sure, but the only way that’s going to happen is to bite the bullet and nerf the Pally and Light-finity meta.

1 Like

Melee do dps with weapons+ skill point+ equip, caster with skill point+equip.
Weapons for melee need to be less expensive.

h ttps://d2.maxroll.gg/d2planner/bf01062f grief dps

is very easy just for botd make the same dps of grief you will need too add around 230%ed
dps missing to be = too grief
h ttps://d2.maxroll.gg/d2planner/oe0106ba

and botd is a ethereal mean a none ethereal weapon with 400ED% you will need to add so much that make any dam sense

h ttps://d2.maxroll.gg/d2planner/480106h4

this just expose how other option are so underwhelming , also playing with gief the barb is just ok nothing special :frowning: , and now look the underwhelming dps of two hand and think this dump patch nerf these number with a - 25% h ttps://d2.maxroll.gg/d2planner/c70106y7 mean i will make around 17k with the best 2 hand :frowning:

any weapon are able too compete again grief easy too test with frenzy dps table is the same formula

btw all unique weapon are just no match same with 80 % of the rune word , only botd dead Last Wish are the less far behind

Or increase base damage for weapons by 50%. So easy.

yea but you will need to do this for all weapon in the game

so much work for the dev

I dont like this, but infinity is too strong, I would simply lower level of it.

No issue with this.

But why? What is the point of making hammerdin weaker?

strongy against this, I loved pre 2.4 holy bolt and 2.4 nerfed it quite significantly. Oh you mean on Foh only? Well, thats why build is viable, without strong holy bolts on it its boring one monster kill skill with terible AoE dmg.

Ok, but as I said, there is issue with weapons in general. Melee characters actualy need some mechanicm to increase their dmg. I would buff masteries for barb for example.

Or probably add +min/max dmg based on character level or based on strength. Imagine that melee chars would gain +1min/max damage for every level+1 min/max dmg per point of strength. So barbarian at level 90 with strength 250 would gain 135+250=340 +add damage. Then you can completely nerf grief but still have strong melee characters.

Why do you want to make smitter build completely useless trash? :slight_smile:

Why do you want to make bowazon bad again for pvm? :slight_smile:

vines are already good, people just dont use them for uknown reason to me. I think they didnt realize how good they are yet after buff in 2.4.

Spirit of Barbs of course suck big time.

Yeah I agree with that, golems are trash with dmg.

Undecided on this. Fear on it is not exactly bad, it only suck at lower levels. Its great at high level I dont really care about corpse usage, but it should work on elite mobs and actualy you should be able to cast it from range.

Yes but not slightly, buff it massively so barb can actualy use various attacks and only one signature weapon of choice.

1% is not significant :slight_smile:

This can be done by buffing weapon masteries.

It’s not just Grief that has way too low level reqs, it’s all high-level runewords. I’d bet the vast majority of players that are even close to getting the runes needed for Grief or Infinity are way higher than the required levels.

1 Like

Yes, I too like tacos.

Seriously dude, I have no idea what you are saying. If you want people to read what you type then at least make the attempt to be coherent.

The general theme of my thoughts is this. Either you buff everything that isn’t a paladin or a Light-finity build, or you nerf the meta, and bring up the weaker builds a bit.

The grim totem still fearing is counter productive with it’s new synergy.

The reason I say 1% WW buff is that puts it’s damage back to where it was before instead of LESS than it was at 27 skill and above. Also buffing the damage with 2 handers fixes the issue where currently they are straight up nurfed from the last change. Keep in mind that increases masteries would further buff WW as well.

As for breaking elemental immunities the thought process is pretty simple… it makes the game braindead. Immunities are something that actually require a bit of thought, and things like dual element build. I will say lowering the level of the conviction aura on Infinity “could” work but at the end of the day unless it stops breaking 110% LR mobs nothing changes.

I will always stand by Bowazon being perfectly fine before 2.4 and frankly being a fairly good target power curve for more builds to hit. It got the job done with just a Windforce for an investment, and scaled to be very powerful in min-maxed gear.

Smite gets used for exactly 2 things in PvE. Dropping Baals HP for FoH builds, and EZ moding ubers. Frankly… it needs either reworked entirely, or just written off as a low level skip in the talent tree.

I have to disagree about druid vines as well. Poison creeper damage is too slow to be worth investing in. Carrion Vine heals are mostly useless late game as everyone runs around with a belt full of full juvs regardless and Solar creeper is irrelevant well every druid build is either going to have an insight merc, mana leech, or a phoenix shield.

Spirits and annoyingly fragile particularly Oak which tends to pop the second a doll blows up, or a black soul sneezes on it… which also tend to be the only moments you need to skills. I was mostly referring to adding some synergies that would help them survive, but wasn’t clear.

Also current FoH is just absolutely disgusting as a Chaos farmer. I mean you can clear chaos in like a minute and a half with the build and it’s a fairly cheap build after the enigma investment. With how D2 loot works, and chaos frankly being one of the best farm locations to begin with it’s a bit much. I’m not saying reduce the holt bolt damage into the ground, but something like a 25% nerf would sit better with me. Increasing the light damage is mostly to make the build feel better while leveling through the game, and making investing in it’s other synergy or conviction feel worthwhile.

Or! Leave Grief alone and buff other options.

2 Likes

The problem is endless buffs just make the game pointless. They need to start nerfing things. I get that it’s Blizzard and for the last 15 years all they have done is progressively make every game they work on easier, but at some person there needs to be a line in the sand.

Currently there are some builds that are just too strong. Some have been that way for years, some due to recent changes, and nerfs to mobs. Bringing every single build up to “balanced” if that bar is set at the meta builds leaves no room for people than would like the game to be more than full mongo mode.

I think the best solution, if people want change, would be to find a happy middle ground where the strongest builds get taken down a peg, and the weaker builds brought up.

Grief doesn’t need nerfed because the builds that use it are “strong” it needs nerfed because it’s too cheap, and usually better than the rest of the options.

I can’t get behind reworking every item in the game and making 2 decades of familiarity go away for the sake of one item. It would be far easier to just nerf grief, then build it’s users up to an even higher level of power using other rune words by buffing the ED on some skills here and there.

Definitely not saying "nerf grief, and F melee. I’m saying nerf grief, and buff melee skills in the same patch so people have more options than “make grief or suck.”

I’m also not pretening that there is a work where melee will ever clear areas as fast as AoE casters. But if you bring melee damage up a bit, then nerf a few of those meta builds then the gap is smaller without making the game a complete joke.

It’s not even just raw damage either. Things like AR buffs, FRW, IAS, and Cleaving effects on some skills would make a world of difference.

1 Like

Just nerf smiters, grief is fine on every other class.

Doesn’t need a nerf also that nerf would accomplish essentially nothing.

Melee would still be far behind casters LoL.

1 Like