Let the boss do an instant death attack. It is an attack that unconditionally causes the character to die in one hit unless you dodge it.
Isn’t that a fun idea?
Let the boss do an instant death attack. It is an attack that unconditionally causes the character to die in one hit unless you dodge it.
Isn’t that a fun idea?
If a human can dodge it, then a bot could dodge it as well, but more effectively and without fail.
If a bot would die to this attack, it would simple pick up the body in the next run and continue to farm.
The bot would not be annoyed by this.
A human could be though.
What if there is some visually obvious motion before an instant death attack? Humans are likely to evade this attack, but not bot.
i mean he got a point there. bots cant evade ranged elemental attack like from ghosts. thats why they quit when they spot them. if the act bosses got an attack like that, the bot couldnt quit since he needs the loot. but i htink that would be a bit to op for the bosses.
Programs can read the memory/intercept packages and have access to the radius, moment of activation and length of said attack/move
They can in d3
For d2 must be even easier
I didn’t know bots had developed that far. I’ve heard before that the d2 bot is a very simple bot.
Bc simple bots is enough to work
I can make a crap pindle bot with AHK
If such system you suggested went live, bots would just adapt