How should new players know about it?

Hi,

I was curious. Should there be an ingame guide or something to help out people?
For instance. How could any new player know that light rainbow facets do not work on
light trap damage? Or how could anyone know that +200% damage to demons only works on physical damage dealt by bow or melee weapons? Don’t even get me started about FCR, FHR or Faster attack speed break points.

What do you think?

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Don’t you have a dad who played diablo?

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hahaha. imagine playing diablo 2 in 2001 when you were 10 years old and game wikis were still 5 years away. somehow we all figured it out

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Agreed with this. The game is quite indepth and complicated. Newer players could use a proper guide

i think it’s all on the classic battle net /d2exp. i don’t know how to post links but the d2exp battle net website for diablo 2 has spreadsheets and detailed numbers for all in game mechanics. or the Arreat Summit

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There are lots of guides in the internet, search engines will help with that.

The game doesn’t require in-depth knowledge of mechanics or break points untill the end game. There should be plenty of game to enjoy and learn by trial and error as we did 20 years ago.

I mean, I enjoyed the game immensely as a kid and only now I’m really aware of FCR break points and all that. It really was irrelevant back then, the game is still enjoyable without min-maxing everything. Learning is part of the fun.

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To be real, I never understood how bad I was back in the day, and even after guides today I still don’t understand.

Luckily, we have the internet and search engines and 20 years of collective data already out there. You telling me you guys can spend 8 hours watching a streamer, but cannot muster 5 minutes anytime you need to know something specific about a game?

This should be enough to get anyone started on their knowledge of the game;
http://classic.battle.net/diablo2exp/

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This is what we went through 20 years ago. Horadric cube recipes ? This is all figured out by players by trial and error.

See how much games in general is designed today to hold your hands throughout the game.

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back in the day, i just played so much that i brute forced myself into being good. i had NO idea about break points or any of that nerd stuff. get good items and kill things better was the motto. honestly, these technicalities don’t really mean much unless you’re a super elite min/maxer where an extra point into dex can break your build and you’re using an obscure item to meet some threshold for high level PVP

IIRC didn’t battle net update their horadric cube recipes AFTER people discovered them? weren’t they hidden recipes and then they were only confirmed when the player base had figured them out? i’m pretty sure they weren’t open information, they were updated based on player discover. am i crazy? there was something like that. same with runewords. diablo runewords were a secret in one of the patches and they only updated the arreat summit after players confirmed them

Its what makes diablo 2 good. You have to learn stuff on your own and it takes time. Nobody is holding your hand.

Join our discord if you want, we have some people who will gladly help with advice:

ht tps://discord.gg/5urKg4b2PV

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I played the game for well over a year around 06 before I learned about runewords. It was a different time back then… people didn’t just bring up google and type “cold sorc guide”, we figured it out on our own lol.

wonder if that’s because blizzard made a player guide and advertised it back then and also we played inefficiently for years not knowing certain mechanics as a community and now we have over 21 years of a head start on finding stuff out over new players so they really need a catch up crash course and the arreat summit to not break every time you click on a link.

that’s on you they had a link to the player guide on the home page of d2lod and runewords were advertised

That’s really cool. I didn’t know that web page even existed. I knew what I read in the manual (which had nothing about runewords anywhere in it) and a vague hint from the guy in act 5 about putting runes in the right order.

I didn’t play much multiplayer either, it was when I started doing so that I found out.

manual page 26* edited because i said 25 but 25 is the start of items section my bad.

Runes: Runes are small stones inscribed with magical glyphs that can be inserted into Socketed Items. Runes are different from other Insertable Items: not only do individual Runes have magical properties, certain combinations (or Rune Sets), when inserted into an item in the proper order, give that item even more wondrous abilities.

the same way everyone else learned it back in the day… by playing the game

yeah we used to have to play this game uphill!

in the snow!

for 10 miles!

both ways!

You google it. So hard, much wwow.

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