Yeah good point, if you’re Berserking then the 2nd weapon would mostly be a stat stick, so what you need would drive what you wear there. That also means something like Death probably doesn’t make sense, since the mods that make it awesome like damage and CB wouldn’t come into play unless you actually hit with it.
I’ve traditionally used Berserk more as a 1 point wonder support skill for PIs, so someone else on the forum can probably give you a better answer as to Berserk vs. other skills. I’ve enjoyed both the WW and Frenzy playstyle, but Berserk is very common for a Find Item Barb.
I know there’s some playstyles that involve leap/tele in to a champ/elite pack, howling the minions away, then zerking the elite (or champions) to death that’s quite effective.
People enjoy more generalized Berserk builds as well, but I don’t have much experience in this area.
I’d say for general PVM play WW or Frenzy could be better with the appropriate weapons just for the sake of having better multi-target damage, but I am likely biased. I really like the ability to leach and hit a few targets at once. For more boss/champ/elite pack focused play, Berserk may always be better? Not sure.
Mostly I just meant that in general while + skills items are useful to barbs, they aren’t necessarily as good as the boost that other classes get from them. +skills is very important for a caster that gets “flat damage” increases from skills. Barb damage is tied to weapon base damage, and between items and skills you tend to have a lot of %ed already. So if you’re already at like 400% ED between items and skills, adding another 10% from incresaing the level of a skill is only 2.5% of a damage increase.
So items like Arachnid Mesh are more useful to casters than Barbs, typically, because that +1 skill is more beneficial to them. However, if you tele with Enigma or charges, the 20% FCR could be pretty huge. Often on barbs something like Nosferatu’s, Verdungo’s, or String of Ears are equally or more useful due to the life, damage reduction, leach, IAS, etc. bonuses that those items have.